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Pseduonatural Warrior

Male Pseudonatural Human Warrior 5
CN Medium outsider
Init +5; Senses Handle Animal +8, Handle Animal +8
Languages Common

AC 15, touch 11, flat-footed 14
hp 35 (5 HD); DR 5/magic
SR 15
Resist acid 10, electricity 10
Fort +6, Ref +2, Will 0
Speed 30-ft
Melee mwk handaxe +6 (1d6+2/x3) and mwk sickle +6 (1d6+1)
Base Atk +5; Grp +7
Atk Options true strike

Abilities Str 15, Dex 12, Con 14, Int 10, Wis 8, Cha 13
SQ alien form
Feats Improved Initiative, Toughness, Two-Weapon Fighting
Skills Handle Animal +8, Intimidate +8, Ride +8
Possessions chain shirt, mwk handaxe, mwk sickle
Alien Form (Su) Other creatures receive a -1 morale penalty on attack rolls against the pseudonatural warrior due to his alien appearance and writhing form.
True Strike (Su) Once per day, the pseduonatural warrior can gain a +20 insight bonus on a single attack roll. In addition, he suffers no miss chance against a target that has concealment or total concealment when making this attack.

CR 5

Encounter Treasure

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Race keywords: Human, Human, Pseudonatural, Pseudonatural, Pseudonatural Human
Class keywords: Warrior
Sourcebooks: Dungeon Magazine: 134, Dungeon Master's Guide, Lords of Madness

— Contributed by Guild Lieutenant Guildmaster

 

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