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Pseudonatural Dire Bat

Pseudonatural Dire Bat
N Large outsider (extraplanar)
Init +6; Senses Blindsense 40-ft; Listen +12, Spot +8

AC 20, touch 15, flat-footed 14
hp 30 (4 HD); DR 5/magic
SR 14
Resist acid 5, electricity 5
Fort +7, Ref +12, Will +6
Speed 20-ft; fly 40-ft (good)
Melee bite +5 melee (1d8+4)
Space/Reach 10-ft/5-ft
Base Atk +3; Grp +10
Atk Options true strike

Abilities Str 17, Dex 22, Con 17, Int 3, Wis 14, Cha 6
SQ alien form
Feats Alertness, Lightning Reflexes
Skills Hide +4, Listen +12, Move Silently +11, Spot +8
Alien Form (Su) Other creatures receive a -1 morale penalty on attack rolls against a pseudonatural dire bat due to its alien appearance and writhing form.
True Strike (Su) Once per day, a pseudonatural dire bat can gain a +20 insight bonus on a single attack roll. In addition, it suffers no miss chance against a target that has concealment or total concealment when making this attack.

CR 0

Encounter Treasure

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Race keywords: Class keywords: Sourcebooks: Dungeon Magazine: 134, Lords of Madness

— Contributed by Guild Lieutenant Guildmaster

 

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