Enchanter Bard
Male Human Bard 1/Enchanter 6
CE Medium humanoid
Init +5;
Senses Listen +3, Spot -1 (+1 with familiar)
Languages Auran, Common, Sylvan
AC 16, touch 11, flat-footed 15
hp 25 (7 HD)
Fort +3,
Ref +5,
Will +6
Speed 30-ft
Melee mwk dagger +4 (1d4/19-20)
Base Atk +3;
Grp +3
Special Actions bardic music 1/day (countersong,
fascinate, inspire courage +1)
Combat gear wand of magic missle (7th, 32 charges),
wand of dispel magic (22 charges), scroll of
lesser geas, scroll of
confusion
Spells known (CL 1st)
0 (2/day DC 12) -
detect magic, light, mage hand, read magic
Spells prepared (CL 7th, +4 ranged touch, prohibited schools necromancy and illusion)
3rd (DC 16) -
deep slumber (DC 18),
hold person (DC 18),
slow
2nd (DC 15) -
levitate, protection from arrows, Tasha's hideous laughter (DC 17),
touch of idiocy (DC 17)
1st (DC 14) -
charm person (DC 16),
grease (DC 14),
mage armor (already cast),
shield, Tenser's floating disc
0 (DC 13) -
daze (DC 15),
prestidigitation, ray of frost, resistance
Abilities Str 10, Dex 13, Con 12, Int 16, Wis 8, Cha 14
SQ bardic knowledge +6, summon familiar (bat named Ziren)
Feats Alertness (when familiar is in arm's reach), Craft Wan, Greater Spell Focus (enchantment), Improved Initiative, Scribe Scroll, Skill Focus (Perform [act]), Spell Focus (enchantment)
Skills Concentration +11, Diplomacy +8, Knowledge (arcana) +13, Knowledge (history) +14, Knowledge (nobility and royalty) +13, Knowledge (religion) +10, Listen +3, Listen +6 (+8 with familiar), Perform (act) +9, Profession (actor) +9, Spellcraft +15, Spot -1 (+1 with familiar)
Possessions combat gear plus combat gear, mwk dagger,
amulet of natural armor +1, Heward's handy haversack
Spellbook all prepared plus
0 - all cantrips (excluding necromancy and illusion)
1st -
comprehend languages, hypnotism, identify, mount, sleep, protection from good
2nd -
darkvision, daze monster, fog cloud, whispering wind
3rd -
heroism, tongues