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Aristocratic Mid level wizard

Human Aristocrat 4/Wizard 6
Medium Humanoid (human)
Init +1; Senses Listen +5, Spot +9
Languages Common, Gnome, Elven, Halfling

AC 13, touch 13, flat-footed 12
hp 33 (10 HD)
Fort +7, Ref +6, Will +13
Speed 30'
Melee +1 flail +7/+2 (1d8+1/x2)
Base Atk +6; Grp +3
Atk Options Improved Disarm, Combat Expertise
Combat gear +2 ring of protection, +2 cloak of resistance, wand of barkskin (CL 8), wand of scorching ray (CL 6), numrous potions
Spells prepared 3rd: (DC 16): Geas, Non-detection, Tongues
2nd: (DC 15): Blindness/Deafness, Darkvision, Scorching Ray, Fly (swift)
1st: (DC14): Mage Armor, Magic Missile, Benign Transposition, Sleep
0: (DC13): Detect Magic, Message, Read Magic, Open/Close, Ray of Frost, Mending

Abilities Str 10, Dex 12, Con 10, Int 16, Wis 14, Cha 15
Feats Brew Potion, Combat Expertise, Great Fortitude, Improved Disarm
Skills Bluff +6, Concentration +9, Decipher Script +5, Diplomacy +7, Gather Information +6, Knowledge (Nobility & Royalty) +5, Knowledge-Arcana +7, Knowledge-local +7, Listen +5, Ride +3, Sense Motive +8, Spellcraft +12, Spot +9, Survival +4
Possessions combat gear plus Spellbook in lead lined metal box wrapped in silk, noble's outfit, 1500gp jewelry, 30pp, 80gp, Light war horse
Spellbook All spells prepared plus (1d6 - spell level, minimum 1) random spells per level up to 3rd

CR 9

Encounter Treasure

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Race keywords: Human
Class keywords: Aristocrat, Wizard
Sourcebooks: Spell Compendium

— Contributed by Guild Lieutenant Guildmaster

 

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