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Orc Annagakok Ragemage

Male Orc Barbarian 1/Anagakok 6/Ragemage 4
CE Medium Humanoid
Init +4; Senses Darkvision 60 ft.; Listen +5, Spot +1
Languages Common, Dwarf, Giant, Orc, Undercommon

AC 16 (+0 Dex, +6 armor), touch 10, flat-footed 16
hp 58 (11 HD)
Fort +9, Ref +5, Will +7
Speed 40ft
Melee +1 greatsword +15/+10 (2d6+10/19-20)
Base Atk +7; Grp +13
Atk Options Rage 2/day
Def Options Combat Casting
Special Actions Spell rage 1/day
Combat gear oil (potion) of keen edge, staff of evard’s black tentacles (2 charges), wand of fireballs (10th-level; 4 charges)
Spells prepared Spells Prepared (CL 8th, 11th in spell rage):
4th (DC 17) - command plants, confusion, stoneskin
3rd (DC 16) - dominate animal, fly, haste, stinking cloud
2nd (DC 15) - bear’s endurance, bull’s strength, fox’s cunning, glitterdust, hold animal
1st (DC 14) - alarm (2), burning hands, charm person, longstrider, protection from good
0 - detect magic, know direction, message (2), resistance

Abilities Str 22, Dex 10, Con 12, Int 14, Wis 12, Cha 6
SQ Fast movement (bonus included), good fortune 4, illiteracy, light sensitivity, overcome spell failure, spontaneous casting, wilderness lore (bonus included)
Feats Brew Potion, Combat Casting, Improved Initiative, Lightning Reflexes, Scribe Scroll, Weapon Focus (greatsword)
Skills Concentration +11 (+15 when casting defensively), Handle Animal +2, Intimidate +6, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (nature) +10, Listen +5, Ride +4, Spellcraft +12, Spot +1, Survival +18, Swim +10
Possessions combat gear plus +1 greatsword, +2 mithril chain shirt, gauntlets of ogre power, headband of intellect +2, 10 gp
Spellbook as prepared, plus:
4th - antiplant shell, charm monster, repel vermin, solid fog
3rd - fireball, greater magic weapon, hold person, neutralize poison, water breathing
2nd - alter self, animal trance, knock, resist energy, see invisibility
1st - calm animals, magic missile, magic weapon, mount, mage armor, pass without trace
0 - All, plus create water, purify food and drink
An Anagakok is forbidden spells of the illusion and necromancy schools.
Good Fortune (Su): He gains 4 points that he can apply (as an immediate action) to any die roll to gain a luck bonus equal to the number of points he spends. He can add the bonuses to a number of rolls, checks, or saving throws, or expend them all on a single die roll. As a readied action, he may also choose to spend the good fortune points to grant a luck bonus on the roll of an ally he can touch.
Spontaneous Casting (Su): An anagakok can channel stored spell energy into an endure elements spell, and “lose” any prepared spell of 1st-level or higher to cast endure elements.
Rage (Su): With rage activated, his statistics change as follows:
AC 14, touch 10, flat-footed 14
hp 80 (11 HD)
Fort +11, Will +9
Melee +1 greatsword +17/+12 (2d6+13/19-20)
Grp +15
Abilities Str 26, Con 16.
Skills: Concentration +13, Swim +12
Height 6'9; Weight 256 lbs.; Hair Black; Skin Green; Eyes Red; Age 34; Patron Deity Gruumsh,

CR 11

Encounter Treasure

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Race keywords: Orc
Class keywords: Anagakok, Barbarian, Ragemage
Sourcebooks: Complete Warrior, Dragon Magazine: 344, Monster Manual, Player's Handbook

— Contributed by ericthecleric

 

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