Durokat the Salamander Weaponsmith
Male Noble Salamander Expert 3
NE Large Outsider (extraplanar, fire)
darkvision 60 ft; Listen +13, Spot +13
Ignan, Infernal, Mulhorandi
19, touch 11, flat-footed 17
132 (15 HD); 15/magic
longspear +25/+20/+15/+10 (1d8+9/x3 plus 1d8 fire)
10 ft / 10 ft (20 ft with wpn)
Cleave, Great Cleave, Power Attack
Constrict (2d8+3 plus 1d8 fire), Heat, Improved Grap
(CL 15th, +19 ranged touch)
3/day -- burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16)
1/day -- dispel magic, summon monster vii (huge fire elemental)
Str 22, Dex 14,Con 16, Int 16, Wis 15, Cha 15
darkvision 60 ft
Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (craft - weaponsmithing), Skill Focus (use magic device)
Bluff +19, Concentration +7, Craft (blacksmithing) +22, Craft (weaponsmithing) +18, Diplomacy +4, Hide +16, Intimidate +4, Listen +13, Move Silently +18, Spot +13, Use Magic Device +20
A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.
Improved Grab (Ex):
To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.