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Desert Orc Whirling Dervish

Desert Orc Barbarian 6
NE Medium humanoid (orc)
Init +1; Senses Low-light vision; Listen +3, Spot +3
Languages Orcish

AC 17, touch 11, flat-footed 16
hp 51 (6 HD)
Fort +7, Ref +3, Will +2 Heat Endurance: +4 save vs hot weather
Weakness light sensitivity
Speed 40 ft.
Melee +10/+5 large masterwork greatsword (3d6+6/19-20)
Ranged +7/+2 shortbow (1d6/x3)
Base Atk +6; Grp +10
Atk Options Power Attack, Whirling Frenzy
Def Options improved uncanny dodge, trap sense +2, uncanny dodge

Abilities Str 18, Dex 13, Con 15, Int 7, Wis 10, Cha 8
SQ fast movement, heat endurance, improved uncanny dodge, light sensitivity, low-light vision, trap sense +2, uncanny dodge
Feats Weapon Focus (Greatsword), Endurance, Monkey Grip, Power Attack
Skills Climb +5, Jump +5, Listen +3, Spot +3, Survival +4
Possessions +1 breastplate, large masterwork greatsword, shortbow, 20 arrows, 4d10 gp worth in gems
Whirling Frenzy (Ex): Twice per day a desert orc dervish can enter a state of frenzy. The following changes are in effect as long as he frenzies: AC 19 (touch 13, flat-footed 16); Atk +10 melee (3d6+9, large masterwork greatsword); Full Atk +10/+10/+5 large masterwork greatsword (3d6+9/19-20); SV Ref +5; Str 22; Skills: Climb +7, Jump +7. Each frenzy lasts 5 rounds after which time the dervish is fatigued. Desert orc dervishes may only fly into a whirling frenzy once per encounter.
Height 6'6"; Weight 275 lbs.; Hair Black; Skin Ruddy; Eyes Yellow; Patron Deity Karaash (or Ilneval),

CR 6

Encounter Treasure

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Race keywords: Orc
Class keywords: Barbarian
Sourcebooks: Complete Warrior, Monster Manual, Player's Handbook, Unearthed Arcana

— Contributed by Guild Lieutenant Guildmaster


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