Xan the Devil
Male Human Fighter 4/Rogue 3/Dervish 2/Thief Acrobat 1
CG Medium humanoid (human)
Init +3;
Senses Listen -1, Spot +4
Languages Common, Elven
AC 20, touch 13, flat-footed 14; Dodge, Mobility, trap sense +1, Two-Weapon Defense
hp 82 (10 HD)
Fort +7,
Ref +12,
Will +4
evasion
Speed 35 ft.
Melee +1 keen scimitar +10/+5 melee (1d6+5/15-20) and
+1 keen scimitar +10/+5 melee (1d6+4/15-20)
Ranged +1 composite longbow [+2 Str bonus] +12/+7 (1d8+2/x3)
Base Atk +8;
Grp +10
Atk Options dervish dance 1/day, sneak attack +2d6
Abilities Str 14, Dex 17, Con 14, Int 13, Wis 8, Cha 14
SQ evasion, fast acrobatics, kip up, movement mastery, steady stance, trap sense +1, trapfinding
Feats Combat Expertise, Dodge, Improved Two-Weapon Fighting, Mobility, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Skills Balance +15, Climb +10, Diplomacy +7, Escape Artist +8, Hide +8, Jump +14, Listen -1, Perform (dance) +12, Ride +13, Search +6, Spot +4, Survival +2, Tumble +15
Possessions 2
+1 keen scimitars, +3 studded leather, masterwork composite longbow [+2 Str], 40 arrows,
wafer of bear’s endurance, wafer of cat’s grace, 3 wafers of cure light wounds, oil of bless weapon, 2 waterskins small belt pouch with 95 gp, 15 sp, and a piece of jade worth 50 gp
Note: wafers are small ceramic tiles with rune painted on them. They work like potions except that the small ceramic tile is broken to release the magic contained within it. Potions (like most liquids) are for rich people in desert kingdoms.
Height 6'2;
Weight 193 lbs.;
Hair Black;
Skin Swarthy;
Age 26;