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Warpriest of Karaash

Desert Orc Cleric 6
NE Medium humanoid (orc)
Init +0; Senses low-light vision; Concentration +5, Concentration +5
Languages Orcish

AC 16, touch 11, flat-footed 16
hp 49 (6 HD)
Fort +7, Ref +3, Will +7 Heat Endurance: +4 save vs hot weather
Weakness Light sensitivity
Speed 20 ft.
Melee +1 greatsword +9 (2d6+5)
Ranged masterwork shortbow +5 (1d6/x3)
Base Atk +4; Grp +7
Spells prepared 3rd–bestow curse, cure serious wounds, magical vestment*
2nd–bear’s endurance, bull’s strength, produce flame*, sound burst
1st–burning hands*, cure light wounds, divine favor, remove fear, shield of faith
0–create water (2), cure minor wounds, resistance

*Domains: Fire (may rebuke, command or bolster fire creatures as an evil cleric does undead) and War (gain proficiency and weapon focus in deity’s favored weapon).

Abilities Str 17, Dex 10, Con 14, Int 8, Wis 14, Cha 10
SQ heat endurance, light sensitivity, low-light vision
Feats Combat Casting, Endurance, Power Attack, Self-Sufficient, Weapon Focus (greatsword)
Skills Concentration +5, Heal +4, Knowledge (religion) +5, Survival +4
Possessions +1 breastplate, +1 greatsword, masterwork shortbow, 20 arrows, 1-2 fire, magma or glass mephits (Sandstorm) or fire elemental minions, 4d20 gp worth in gems.

Height 6' 2; Weight 250 lbs.; Hair Black; Skin Ruddy; Eyes Yellow; Patron Deity Karaash (or Ilneval),

CR 6

Encounter Treasure

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Race keywords: Desert Orc, Orc, Orc, Desert
Class keywords: Cleric
Sourcebooks: Player's Handbook, Unearthed Arcana

— Contributed by Guild Lieutenant Guildmaster

 

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