Advanced Evolved Spell-Stitched Swarmshifter Ghast
Male Advanced Ghast
LE Medium Undead (shapechanger)
Darkvision 60ft.; Listen +2, Spot +8
18, touch 13, flat-footed 15
55 (8 HD); Fast Healing, Swarm form, DR 5/ magic or silver
+4 turn resist
30 ft. (6 squares)
Two claws +6 (1d4+2 plus paralysis)
Bite +8 (1d8+3)
Two potions of Infllict Minor Wounds
Spell-like Abilities (CL 8th): 3/day - darkness, magic missile
; 1/day - confusion, flame arrow, Melf's acid arrow
(+7 ranged touch attack), obscuring mist, vampiric touch
(+7 melee touch attack)
Str 19, Dex 17, Con -, Int 13, Wis 14, Cha 18
Swarm Form (Su)
Ability Focus (Paralysis), Multiattack, Toughness
Balance +11, Climb +15, Hide +14, Jump +11, Listen +2, Move Silently +15, Spot +8
combat gear plus Combat Gear
Ghoul Fever (Su):
Disease-bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma based.
Anyone hit by its bite or claw attack must succeed on a DC 18 save or or be paralyzed for 1d4+1 rounds. Even elves are vulnerable to this paralysis. The save DC is Charisma based.
The stink of death and corruption surronding a ghast is overwhelming, and living creatures with in 10 feet must succeed a DC 16 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same attacker's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison recieve their normal bonus on their saving throws. The save DC is Charisma based.