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Paladin Bodyguard

Male Human Paladin 2
LG Medium humanoid (human)
Init +4; Senses Listen +1, Spot +1
Auras Good
Languages Common

AC 19, touch 10, flat-footed 19
hp 18 (2 HD)
Fort +6, Ref +2, Will +3
Speed 20-ft (4 sq)
Melee mwk longsword +5 (1d8+2/19-20)
Ranged mwk composite longbow +3 (1d8+2/x3)
Base Atk +2; Grp +4
Atk Options smite evil 1/day, Power Attack
Special Actions Lay on hands 4 points/day
Combat gear potion of shield of faith (+2), oil of magic weapon, potion of cure light wounds, potion of bear's endurance
Spell-Like Abilities (CL 2nd):
At will - detect evil

Abilities Str 14, Dex 10, Con 12, Int 13, Wis 12, Cha 15
SQ aura of good, divine grace
Feats Improved Initiative, Power Attack
Skills Diplomacy +7, Handle Animal +7, Heal +6, Listen +1, Profession (scribe) +6, Ride +2, Spot +1
Possessions combat gear plus half plate armor, heavy steel shield, masterwork longsword, masterwork composite longbow (+2), 20 arrows, silver and lapis lazi signet ring (10 gp), 4 gp
Smite Evil (Su): One time per day, Paladin Bodyguard may attempt to smite evil with one normal melee attack. He adds +2 on his attack roll and deals an extra 2 points of damage.

CR 2

Encounter Treasure

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Race keywords: Human
Class keywords: Paladin
Sourcebooks: Player's Handbook, Wizards of the Coast website

— Contributed by Guild Lieutenant Guildmaster

 

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