NE Large Aberration
Darkvision 60 ft.; Listen +11, Spot +11
Negative Energy ( SU. ) 10 FT. Radius, Dam. 1 Hp. per. Rd.
Common, Underdark, Cloaker
52 (6 HD)
Limited Spell resist 15+ hd to positive energy ( 21 )
10 ft. fly 40 ft.
Tailslap +10 1d6+6
Bite +5 1d4+3
Negative energy ray 1/ 1d4 rds.
Ranged touch attack + 7 1d4+4 ( Cha. Mod. )
10 ft./ 10 ft. ( 5 ft. with bite )
Bite, Tailslap, Engulf, Moan, Negative energy ray
Str 22, Dex 16, Con 18, Int 14, Wis 14, Cha 18
DARKVISION 60 FT. Negative Adaptation ( EX. ), Negative energy aura ( SU. ), Outsider traits,
Limited spell resistance ( 21 vs. positive energy ) ( EX. ), Shadowshift (SU. )
Fly by Attack, Hover, Weapon Focus: Tail Slap
Hide +8, Listen +11, Move Silently +12
, Spot +11
Can wrap a Medium or Small creature by attempting a grapple that doesn't provoke an attack of opportunity. If it wins, it holds and can bite with a +4 bonus on attack, can still attack others with tail. Attacks do half damage to cloaker and trapped when engulfing.
A cloaker can emit a dangerous subsonic moan as a standard action. By changing the frequency, the cloaker can cause one of four effects. Cloakers are immune to these sonic, mind-affecting attacks. Unless otherwise specified, a creature that successfully saves against one of these effects cannot be affected by the same moan effect from the same cloaker for 24 hours. All save DCs for moan effects are Charisma-based.
Anyone within a 60-foot spread automatically takes a -2 penalty on attack and damage rolls. Those forced to hear the moan for more than 6 consecutive rounds must succeed on a DC 15 Will save or enter a trance, unable to attack or defend themselves until the moaning stops.
Anyone within a 30-foot spread must succeed on a DC 15 Will save or become panicked for 2 rounds.
Anyone in a 30-foot cone must succeed on a DC 15 Fortitude save or be overcome by nausea and weakness. Affected characters fall prone and become nauseated for 1d4+1 rounds.
A single creature within 30 feet of the cloaker must succeed on a DC 15 Fortitude save or be affected as though by a hold monster spell for 5 rounds. Even after a successful save, the creature must repeat the save if the cloaker uses this effect again.
Shadow shift (Su):
effective only in shadowy areas, has three possible effects
concealment (20% miss chance) 1d4 rounds.
duplicates mirror image
spell (caster level 6th)
duplicates a silent image
spell (DC 15, caster level 6th) DC is Cha based.