Elven Argent Savant
Female Elf Sorcerer 10/Argent Savant 2
N Medium Humanoid (Elf)
Init +3;
Senses low-light vision; Listen +1, Spot +1
Languages Common, Draconic, Elven
AC 22, touch 16, flat-footed 19
hp 31 (12 HD)
Immune Magical
sleep effects
Fort +5,
Ref +8,
Will +11
+2 vs enchantments
Speed 30-ft
Melee mwk longsword +7 (1d8/19-20) or
mwk longsword +7/+2 (1d8/19-20)
Base Atk +6;
Grp +6
Special Actions force specialization
Spells known (CL 11th, +9 ranged touch)
5th (DC 19, 4/day) -
Bigby's interposing hand, cone of cold
4th (DC 18, 7/day) -
Dimension door, orb of force, Otiluke's resilient sphere
3rd (DC 17, 7/day) -
Dispel magic, haste, protection from energy, ray of exhaustion
2nd (DC 16, 7/day) -
Cat's grace, eagle's splendor, Melf's acid arrow, scorching ray, see invisibility
1st (DC 15, 7/day) -
Mage armor (already cast),
magic missle, ray of enfeeblement, shield, unseen servant
0 (DC 14, 6/day) -
Acid splash, arcane mark, dancing lights, detect magic, detect poison, ghost sound, light, message, read magic
Abilities Str 10, Dex 16, Con 10, Int 13, Wis 8, Cha 18
SQ elf traits, force armor
Feats Combat Expertise, Empower Spell, Magical Aptitude, Spell Penetration, Split Ray
Skills Concentration +13, Knowledge (Arcana) +7, Listen +1, Search +3, Spellcraft +17 (+19 to decipher spells on scrolls), Spot +1, Use Magic Device +13 (+15 when using scrolls)
Possessions cloak of resistance +2, ring of feather falling, ring of protection +3, potion of cure serious wounds, scroll of
barkskin (CL 6th), 120 pp
Force Specialization: Gains a +2 competence bonus on attack rolls made with force spells. Add a +1 bonus to each die of damage dealt by spells cast with the force descriptor. If the force spell doesn't deal damage expressed by dice, add only a +1 bonus to the total damage dealt.
Elf Traits: Immunity to magical
sleep effects. An elf who merely passes within 5-ft of a secret or concealed door is entitled to a Search check to notice it as if thse were actively looking for it.
Force Armor (Ex): If a force spell is cast that provides an armor bonus, the armor bonus normally offered increases by 2.