Fiendish Zombie Chicken
Fiendish Zombie Cockatrice
CE Small Undead (extraplanar)
Init +6;
Senses darkvision 60 ft.; Listen +6, Spot +7
Auras evil (strong)
Languages understands Abyssal
AC 14, touch 13, flat-footed 12
hp 68 (10 HD);
DR 5/magic and slashing
Immune undead traits;
SR 15
Resist Energy 10 (cold, fire)
Fort +3,
Ref +7,
Will +7
Speed 25 ft. (5 squares), fly 60 ft. (clumsy; Hover)
Melee bite or slam +5 (1d4-1)
Base Atk +5;
Grp +0
Atk Options single actions only, smite good 1/day (+10)
Abilities Str 8, Dex 15, Con -, Int 3, Wis 10, Cha 1
Feats Dash, Hover, Improved Initiative, Lightning Reflexes, Toughness
Skills Listen +6, Spot +7
Single Actions Only (Ex): Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal an extra 10 damage against a good foe.
Undead Traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Not at risk of death from massive damage. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Negative energy (such as an inflict spell) can heal undead creatures. Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.