Champion of Entropy
Male Human Cleric 3 (Erythnul)/ Barbarian 4/ Blackguard 1
NE Medium Humanoid (human)
Init +4;
Senses Listen +2, Spot +2
Auras Aura of Evil (moderate)
Languages Common
AC 15, touch 10, flat-footed 15; +5 armor
hp 77 (8 HD)
Resist trap sense +1, uncanny dodge
Fort +14,
Ref +2,
Will +7
+1 vs. traps
Speed 40 ft./x4
Melee Large
+1 flaming morningstar +8/+3 (2d6+4 plus 1d6 fire)
Base Atk +7;
Grp +9
Atk Options poison use
Spell Options spontaneous
inflict wounds
Special Actions rage (2/day), rebuke undead (4/day; +1)
Combat gear potion of lesser restoration, 6 doses of giant wasp poison (injury DC 18; 1d6 Dex initial and secondary)
Spells prepared Blackguard (CL 1st; DC 12 + spell level)
~ 1st -
doom
Spells prepared Cleric (CL 3rd; DC 12 + spell level)
~ 2nd -
bull's strength, bear's endurance; invisibility
~ 1st -
bane, doom, shield of faith; magic weapon
~ 0 -
detect magic, guidance x2
, light
Spell-Like Abilities (CL 8th)
At will -
detect good
Abilities Str 14, Dex 10, Con 18, Int 8, Wis 14, Cha 12
Feats Cleave, Improved Initiative, Improved Sunder, Power Attack, Weapon Focus (morningstar) [B; Human]
Skills Appraise -1 (+1 regarding poisons), Balance -3, Bluff +3, Climb -1, Concentration +7, Craft (poisonmaking) +10, Escape Artist -3, Hide +2, Intimidate +12, Jump +1, Knowledge (religion) +1, Listen +2, Move Silently -3, Spot +2, Swim -4
While raging, Halkon’s stats change as follows:
AC 13, touch 8, flat-footed 13; +5 armor, -2 (rage)
hp 93 (8 HD)
Fort +16,
Will +9
Melee Large
+1 flaming morningstar +10/+5 (2d6+7 bp plus 1d6 fire)
Grp +11
Abilities Str 18, Con 22
Patron Deity Erythnul,