Earth Priest
Half-Giant Cleric 3
CG Medium Giant
Init +0;
Senses Low-light vision; Listen +1, Spot +1
Auras Good
Languages Common
AC 15, touch 10, flat-footed 15
hp 18 (3 HD)
Fort +3,
Ref +2,
Will +4
+2 racial bonus on fire spells and effects
Speed 30-ft
Melee mwk morningstar +6 (1d8) or
mwk dagger +6 (1d4/19-20)
Ranged sling w/25 sling bullets +2 (1d4)
Base Atk +2;
Grp +5
Special Actions turn undead 4/day, turn air creatures 4/day, rebuke/bolster/command earth creatures 4/day, spontaneous casting (
cure spells), protective ward
Combat gear 2
potions of cure light wounds, thunderstone
Spells prepared (CL 3rd; Abjuration & Conjuration +1 DC):
2nd (DC 13) -
delay poison (DC 14),
soften earth and stone (d)
1st (DC 12) -
bless, command, sanctuary (d, DC 13),
shield of faith (DC 13)
0 (DC 11) -
mending, purify food & drink, read magic, resistance (DC 12)
Domains: Earth, Protection.
Power Points 2
Powers Known
Psi-Like Abilities (ML 1st):
1/day (DC 12) -
stomp
Weapon proficiencies: Simple.
Amor proficiencies: Light, Medium, Heavy, Shields (no tower shields).
Abilities Str 17, Dex 13, Con 10, Int 11, Wis 13, Cha 13
SQ powerful build
Feats Spell Focus (Abjuration), Spell Focus (Conjuration)
Skills Concentration +4, Heal +3, Knowledge (religion) +5, Listen +1, Spot +1
Possessions combat gear plus
gauntlets of ogre power, chain shirt, light wooden shield, backpack, jet (90 gp), hematite (16 gp), 10 gp, 9 sp, 50 cp.
Powerful Build: Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Protective Ward (Su): Grant someone a +3 resistance bonus on their next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Hair Blonde;
Skin White;