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Earth Priest

Half-Giant Cleric 3
CG Medium Giant
Init +0; Senses Low-light vision; Listen +1, Spot +1
Auras Good
Languages Common

AC 15, touch 10, flat-footed 15
hp 18 (3 HD)
Fort +3, Ref +2, Will +4 +2 racial bonus on fire spells and effects

Speed 30-ft
Melee mwk morningstar +6 (1d8) or
mwk dagger +6 (1d4/19-20)
Ranged sling w/25 sling bullets +2 (1d4)
Base Atk +2; Grp +5
Special Actions turn undead 4/day, turn air creatures 4/day, rebuke/bolster/command earth creatures 4/day, spontaneous casting (cure spells), protective ward
Combat gear 2 potions of cure light wounds, thunderstone
Spells prepared (CL 3rd; Abjuration & Conjuration +1 DC):
2nd (DC 13) - delay poison (DC 14), soften earth and stone (d)
1st (DC 12) - bless, command, sanctuary (d, DC 13), shield of faith (DC 13)
0 (DC 11) - mending, purify food & drink, read magic, resistance (DC 12)
Domains: Earth, Protection.
Power Points 2
Powers Known
Psi-Like Abilities (ML 1st):
1/day (DC 12) - stomp
Weapon proficiencies: Simple.
Amor proficiencies: Light, Medium, Heavy, Shields (no tower shields).

Abilities Str 17, Dex 13, Con 10, Int 11, Wis 13, Cha 13
SQ powerful build
Feats Spell Focus (Abjuration), Spell Focus (Conjuration)
Skills Concentration +4, Heal +3, Knowledge (religion) +5, Listen +1, Spot +1
Possessions combat gear plus gauntlets of ogre power, chain shirt, light wooden shield, backpack, jet (90 gp), hematite (16 gp), 10 gp, 9 sp, 50 cp.
Powerful Build: Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Protective Ward (Su): Grant someone a +3 resistance bonus on their next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Hair Blonde; Skin White;

CR 4

Encounter Treasure

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Race keywords: Half-Giant
Class keywords: Cleric
Sourcebooks: Expanded Psionics Handbook, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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