Epic Pseudonatural Stirge
N Tiny Outsider
Darkvision 60', Low-Light Vision; Listen +9, Spot +9
60 (+2 Size, +9 Dex, +35 Natural, +4 Shield spell), Touch 21, Flat-footed 51
45 (1 HD); Max Hit Points, DR 5/epic
Electricity and Acid Resistance 15
20 ft., Fly 80 ft. (Average)
Touch +27 melee (attach)
Tentacle +27 melee -- 2d8+1 dmg
2.5 ft. x 2.5 ft/0 ft.
Improved Grab, Rotting Constriction
At will - blur, dimension door, shield, unhallow
Str 25, Dex 29, Con 20, Int 3, Wis 22, Cha 6
Alertness, Epic Toughness, Weapon Finesse
Hide +19, Listen +9, Spot +9
- Once the creature has hold of an opponent, each successful grapple check it makes during subsequent rounds permanently drains 2d4 points of Con (in addition to the Blood Drain). At the same time, the creature regains 10 lost hit points.
- At will, a pseudonatural creature can take the form of a grotesque, tentacled mass, but all its abilities remain unchanged despite the alien appearance. Changing shape is a standard action. Other creatures receive a -1 morale penalty on their attack rolls against pseudonatural creatures in this alternate form.