Pseudonatural Stirge
Male Stirge
N Tiny Outsider
Init +4;
Senses Darkvision 60', Low-Light Vision; Listen +4, Spot +4
AC 16 (+2 Size, +4 Dex), Touch 16, Flat-footed 12
hp 5 (1 HD)
SR 11
Resist Acid and Electricity Resistance 5
Fort +2,
Ref +6,
Will +1
Speed 10 ft., Fly 40 ft. (Average)
Melee Touch +7 melee (attach)
Space/Reach 2.5 ft. x 2.5 ft./0 ft.
Base Atk +1;
Grp +1
Atk Options Blood Drain, True Strike
Abilities Str 3, Dex 19, Con 10, Int 3, Wis 12, Cha 6
SQ alternate form
Feats Alertness, Weapon Finesse
Skills Hide +14, Listen +4, Spot +4
Blood Drain -- A stirge drains 1d4 points of Con damage each round it starts attached to a creature. Once it drains 4 points of Con it flies away to digest its meal.
Alternate Form -- As a standard action, a pseudonatural creature can take the form of a grotesque, tentacled mass. Despite the alien appearance, its abilities remain unchanged. Other creatures receive a -1 morale penalty on their attack rolls against a pseudonatural creature when it is in this alternate form.
True Strike -- True Strike 1/day on a single attack roll
Height 1 ft.;
Weight 1 lbs.;
Hair None;
Skin Various;