Kaiju Dire Ape
Male Dire Ape
N Colossal Magical Beast
Darkvision 120', Low-Light Vision, Scent, See Invisibility; Listen +15, Spot +20
39 (-8 Size, +2 Dex, +35 Natural), Touch 4, Flat-Footed 37
975 (58 HD); Fast Healing 20, Damage Reduction 15/epic
Mind Influencing Effects, Sonic and Fire;
Cold, Acid, and Electricity Resistance 30
30-ft, climb 15-ft
2 Claws +71 melee (8d6+21 -- Crit range 18-20 x3)
Bite +66 melee (8d6+10)
40 ft. x 40 ft./20 ft.
Shockwave, Swallow Whole, Breath Weapon, Battle Frenzy, Haste, Battle Roar, Thunderous Roar, Trample
Haste 1/day, Blur 5/day -- each cast as a 20th level caster
Str 52, Dex 14, Con 30, Int 2, Wis 12, Cha 27
Alertness, Battle Roar, Great Fortitude, Improved Natural Armor (x5), Improved Natural Attack (Bite), Improved Natural Attack (Claw) x2, Improved Toughness, Iron Will, Lightning Reflexes, Thunderous Roar, Toughness (x5)
Climb +24, Listen +15, Move Silently +6, Spot +20
-- As a standard action, the Kaiju hit the ground with its fists causing a severe localized earth tremor affecting all creatures standing on the ground within 100 feet of the Kaiju. Creatures in this region must make Reflex saving throws (DC 60) or fall prone. Structures in this area suffer 4d6 points of damage.
-- Trample deals 4d12+21 damage -- Reflex save DC 60.
Breath Weapon (Sonic) (Su)
-- The kaiju can use this breath weapon once every 1d4 rounds. The breath weapon takes the form of a line (10'x10'x100') and does 10d6 points of damage. Creatures can make a Reflex saving (DC 50) throw for half damage.
Augmented Critical (Ex)
-- Using its natural attacks, the kaiju threatens a critical on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Battle Frenzy (Ex)
-- When the Kaiju is reduced to 25% of its maximum hit point total, it gains a +4 bonus to Strength and can make an additional melee attack with its primary natural attack each round at a -5 penalty. These benefits cease if the kaiju is healed above 25% of its maximum hit point total or is reduced to 0 hit points or less.
Swallow Whole (Ex)
-- The Kaiju can try to swallow an opponent of Huge or smaller size by making a successful grapple check. Once swallowed, the opponent takes crushing damage equal to 2d8+19+3d6 points of acid damage from the Kaiju's digestive juices per round. A swallowed creature can cut its way out using claws or a light weapon by dealing 50 points of damage to the Kaiju's digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed creature must cut its own way out.
Battle Roar (Su)
-- As a move equivalent action, the kaiju can unleash a battle roar. A creature of 6 Hit Dice or less within 1,200 feet of the Kaiju in the round that it roars becomes shaken and suffers a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws. Creatures of 7 or more Hit Dice must make a Will saving throw (DC 47) to avoid the same effects.
-- As a standard action, the Kaiju can unleash a thunderous roar. A thunderous roar has the same effects as a battle roar. Additionally, creatures of 7 or more Hit Dice within 1,200 feet must make a Fortitude saving throw (DC 47) or be deafened for 3d6 rounds. Creatures of 6 Hit Dice or less are automatically deafened for 3d6 rounds.
Reflect Spells (Su)
-- Targeted spells and spell-like effects that fail to penetrate the kaiju's spell resistance are reflected back upon their caster.