DM Tools

No Prep Time, No Problem!
 
 
 

Half Machine Stirge

Male Stirge
N Tiny Magical Beast
Init +4; Senses Darkvision 60', Low-Light Vision; Listen +12, Spot +12

AC 24 (+2 Size, +4 Dex, +8 Armor), Touch 16, Flat-footed 20
hp 17 (1 HD)
Immune poison, disease
Resist DR 5/magic
Fort +4, Ref +8, Will +1 +4 bonus to Mind Affecting effects
Weakness Rust Vulnerability
Speed 20 ft., Fly 40 ft. (Average)
Melee Touch +7 melee (attach)
Space/Reach 2.5-ft/0-ft
Base Atk +3; Grp +1
Atk Options Blood Drain, Breath Weapon

Abilities Str 7, Dex 19, Con 14, Int 1, Wis 12, Cha 6
Feats Alertness, Lightning Reflexes, Toughness x3, Weapon Finesse
Skills Hide +14, Listen +12, Spot +12
Blood Drain -- An attached stirge deals 1d4 points of Constitution damage every round that it begins attached. After 4 points of Con drain it flies off to digest its meal.
Breath Weapon -- 30 ft. Line of Electricity 1/day -- 1d6 points of damage -- Reflex DC 12 for half damage.
Height 1 ft.; Weight 2 lbs.; Hair None; Skin Red and Silver;

CR 4

Encounter Treasure

Show / Hide Random Traits

 

Race keywords: Half-Machine, Half-Machine, Stirge, Stirge, Stirge, Half-Machine
Class keywords:
Sourcebooks: Dungeon Magazine: 91, Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

All public stat blocks are free for personal use - do not use in commercial products.

Site coding copyright © Liz Courts, stat blocks © of their contributors, and source materials © of their publisher(s).

Legal Information