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Wraith Assassin

Female Human Ranger 2/Rogue 3/Assassin 8
LE Medium Undead (Incorporeal)
Init +11; Senses Darkvision 60-ft; Listen +16, Spot +16
Auras unnatural aura
Languages Abyssal, Common, Yuan-ti, Elven, Infernal, Orc

AC 21 = 10 +7 [dexterity] +4 [wraith charisma deflection]
hp 110 (13 HD); -1/level quick (Unearthed Arcana)
Resist +2 Turn
Fort +6, Ref +19, Will +6 +4 Save against poison
Weakness powerless in sunlight
Speed fly 70-ft
Melee +17/+12 Ghost touch Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
+17/+12 Ghost touch Short sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Incorporeal touch (1d4 plus 1d6 Constitution drain on each touch; Can attack corporeal creatures)
Base Atk +10; Grp +10
Atk Options sneak attack +6d6
Special Actions Constitution drain (1d6 on each touch), create spawn, death attack
Spells known (Assassin)
4th - clairaudience/clairvoyance, dimension door, freedom of movement, glibness, greater invisibility, locate creature, modify memory, poison
3rd - deep slumber, deeper darkness, false life, magic circle against good, misdirection, nondetection
2nd - alter self, cat's grace, darkness, fox's cunning, illusory script, invisibility, pass without a trace, spider climb, undetectable alignment
1st - disguise self, detect poison, feather fall, ghost sound, jump, obscuring mist, sleep, true strike
Spells prepared (Assassin, CL 8th)
4th (DC 19) - dimension door
3rd (DC 18) - deeper darkness, magic circle against good, misdirection
2nd (DC 17) - alter self, darkness, spider climb
1st (DC 16) - disguise self, true strike, obscuring mist

Abilities Str -, Dex 24, Con -, Int 21, Wis 17, Cha 18
SQ incorporeal traits, +2 turn resistance, undead traits, unnatural aura
Feats Blind-fight, Eschew Material Components, Hide in Plain Sight, Improved Initiative, Improved Two-Weapon Fighting, Improved Uncanny Dodge, Track, Track, Two-Weapon Defense, Two-Weapon Fighting, Uncanny Dodge, Urban Tracking, Weapon Finesse
Skills Bluff +17, Decipher Script +6, Diplomacy +8, Disguise +17, Gather Information +10, Hide +19, Intimidate +19, Knowledge (arcana) +5, Knowledge (geography) +8, Knowledge (nobility & royalty) +6, Knowledge (religion) +7, Listen +16, Move Silently +19, Open Lock +9, Search +14, Sense Motive +16, Sleigt of Hand +14, Spellcraft +5, Spot +16, Survival +8, Tumble +12, Use Magic Device +7, Use Rope +9
Possessions Ghost touch Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing], Ghost touch Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing], Thieves' Toolkit
Constitution drain 1d6 on each touch
Create spawn: Any humanoid slain rises in 1d4 rounds as a wraith (DM edit, any humanoid reduced to 0 Con dies and becomes a Wraith in 1d4 rounds)
Height 5-ft 4-in; Hair Black; Skin Black; Eyes Red; Age 89; Patron Deity Orcus,

CR 18

Encounter Treasure

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Race keywords: Class keywords: Sourcebooks: Dungeon Master's Guide, Monster Manual, Player's Handbook

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