Kaiju Umber Hulk
Male Umber Hulk
CE Colossal Aberration
Darkvision 120', See Invisibility, Tremorsense 60'; Listen +15, Spot +10
44 (-8 Size, 34 Natural), Touch 2, Flat-footed 44
852 (48 HD); Fast Healing 20, Damage Reduction 10/epic
Immunity to Mind Influencing Effects;
Acid, Electricity and Cold Resistance 20
30 ft., Burrow 30 ft.
2 Claws +48 (6d6+20) -- Crit range 18-20 x3
Bite +26 (8d6+10) -- Crit range 18-20 x3
40 ft. x 40 ft./20 ft.
Energized Attack (Acid), Confusing Gaze (Will DC 47), Trample (4d12+20) Reflex DC 58
Earthquake 1/day -- As a 20th Level Sorcerer
Str 51, Dex 11, Con 35, Int 2, Wis 11, Chr 33
Ability Focus (Confusing Gaze), Great Fortitude, Improved Initiative, Improved Natural Armor x7, Improved Natural Attack, Improved Toughness, Lightning Reflexes, Multiattack, Toughness x3
Climb +12, Jump +10, Listen +15, Spot +10
(Su) -- Confusion
as the spell, 100 feet, caster level 20th, Will DC 47 negates. The save DC is Charisma based.
(Ex) -- Using its natural attacks, the kaiju threatens a critical on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Energized Attack (Acid)
(Su) -- As a standard action once per minute, the kaiju can infuse its natural attacks with acid. This lasts for 1d4+1 rounds; during this time, all the kaiju's melee attacks do an extra 3d6 acid damage. This damage is not multiplied on a successful critical.