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Amphibious Stirge

Male Stirge
N Tiny Magical Beast (Aquatic)
Init +3; Senses Darkvision 60', Low-Light Vision; Listen +4, Spot +4

AC 15 (+2 Size, +3 Dex), Touch 15, Flat-Footed 12
hp 5 (1 HD)
Fort +2, Ref +5, Will +1
Speed 10 ft., Fly 40 ft., Swim 20 ft.
Melee Touch +6 melee (attach)
Space/Reach 2.5 ft. x 2.5 ft./0 ft.
Base Atk +3; Grp +1
Atk Options Blood Drain

Abilities Str 3, Dex 17, Con 10, Int 1, Wis 12, Cha 6
SQ amphibious
Feats Alertness, Weapon Finesse
Skills Hide +13, Listen +4, Spot +4, Swim +8
Amphibious -- An amphibious creature can breathe air and water equally well Blood Drain -- A stirge that begins its turn attach to a creature can drain 1d4 points of Constitution damage. Once it has drained 4 points of Con it flies/swims away to digest its meal.
Height 1 ft.; Weight 1 lbs.; Hair None; Skin Green and Red;

CR 1/2

Encounter Treasure

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Race keywords: Amphibious, Amphibious, Stirge, Stirge, Stirge, Amphibious
Class keywords:
Sourcebooks: Monster Manual, Player's Handbook, Stormwrack

— Contributed by Guild Lieutenant Guildmaster


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