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Anarchic Stirge

Male Stirge
CN Tiny Magical Beast
Init +4; Senses Darkvision 60', Low-Light Vision; Listen +4, Spot +4

AC 16 (+2 Size, +4 Dex), Touch 16, Flat-Footed 12
hp 5 (1 HD)
Immune polymorph and petrification
Resist acid 5, cold 5, electricity 5, fire 5, sonic 5
Fort +2, Ref +6, Will +1
Speed 10 ft., Fly 40 ft.
Melee Touch +7 melee (attach)
Space/Reach 2.5 ft. x 2.5 ft/0 ft.
Base Atk +3; Grp +1
Atk Options Blood Drain, Smite Law

Abilities Str 3, Dex 19, Con 10, Int 3, Wis 12, Cha 6
Feats Alertness, Weapon Finesse
Skills Hide +14, Listen +4, Spot +4
Blood Drain -- A stirge that begins its turn attached to a creature can drain 1d4 points of Constitution damage. After draining 4 points of Con, it flies away to digest its meal.
Smite Law -- The first time an anarchic stirge drains blood in a day, it attempts a smite law -- dealing 1 point of damage to a lawful creature.
Height 1 ft.; Weight 1 lbs.; Hair None; Skin Red;

CR 1

Encounter Treasure

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Race keywords: Anarchic, Anarchic, Stirge, Stirge, Stirge, Anarchic
Class keywords:
Sourcebooks: Monster Manual, Planar Handbook, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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