Half-Farspawn Stirge
Male Stirge
CE Tiny Outsider (Native)
Init +5;
Senses Darkvision 60', Low-Light Vision; Listen +4, Spot +4
AC 20 (+2 Size, +5 Dex, +3 Natural), Touch 17, Flat-Footed 15
hp 8 (1 HD); DR 5/magic
Immune poison;
SR 11
Resist Resistance to Acid and Electricity 10
Fort +5,
Ref +7,
Will +3
Speed 10 ft., Fly 40 ft.
Melee Touch +8 melee (attach)
2 Tentacles +8 (1 pt. dmg.)
Space/Reach 2.5 ft. x 2.5 ft./0 ft.
Base Atk +3;
Grp +3
Atk Options True Strike, Blood Drain
Special Actions Change Shape
Abilities Str 5, Dex 21, Con 16, Int 1, Wis 16, Cha 2
Feats Alertness, Weapon Finesse
Skills Hide +14, Listen +4, Spot +4
True Strike -- Once per day, the creature can make a normal attack with a +20 insight bonus on a single attack roll. The half-spawn is not affected by the miss chance that applies to attacks against a concealed target.
Blood Drain -- A stirge that starts its turn attached to a creature can drain 1d4 points of Constitution damage. After draining 4 points of Con it detaches and flies away to digest its meal.
Change Shape (Su) -- As a standard action , a half-farspawn can take the form of a grotesque, tentacled mass. This ability ability functions as the change shape ability, except as follows:
-- The creature's movement modes do not change.
-- The creature retains the tentacle attacks granted by this template and gains two additional tentacle attacks when making a full attack.
-- The creature becomes amorphous. It cannot be flanked, and is not subject to extra damage from critical hits.
-- Creatures native to the Material Plane take a -1 morale penalty on attack rolls against a half-farspawn in its amorphous form.
Height 1 ft.;
Weight 1 lbs.;
Hair None;
Skin Various;