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Cave Weretroll

Cave troll dire werewolf (hybrid form)
CE Large giant (shapechanger)
Init +3; Senses low-light vision, darkvision 90 ft., scent; Listen +7, Spot +7
Languages understands simple Giant

AC 25, touch 12, flat-footed 24
hp 205 (15 HD); DR 10/silver, fast healing 8
Fort +22, Ref +11, Will +12
Speed 40 ft. (8 squares)
Melee 2 claws +22 (2d6+19) and
bite +18 (1d8+11; includes 3-pt power attack)
Space/Reach 10 ft. x 10 ft.
Base Atk +10; Grp +30
Atk Options Power Attack
Special Actions dazing blow, improved grab, pounce, rake 2d6+11, rend 4d6+24, curse of lycanthropy

Abilities Str 43, Dex 17, Con 33, Int 3, Wis 15, Cha 6
SQ alternate form, wolf empathy
Feats Alertness, Iron Will, Power Attack, Run, Track, Weapon Focus (bite)
Skills Jump +23, Listen +7, Spot +7, Survival +5
Dazing Blow (Ex) The force of both of a cave trollís claws hitting can be overwhelming. If a cave troll hits with both claw attacks, the opponent must make a DC 28 Fortitude save or be dazed for 1 round. The save DC is Constitution-based.
Improved Grab (Ex) To use this ability, a cave troll must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity.
Pounce (Ex) If a cave troll charges a foe, it can make a full attack, including 2 rakes.
Rake (Ex) Attack bonus +22, damage 2d6+11. A cave troll that gets a hold can make two rake attacks with its hind legs, including adjustment for Power Attack feat.
Rend (Ex) If a cave troll hits with both claw attacks, it latches onto the opponentís body and tears the flesh. This attack automatically deals an additional 4d6+24 points of damage.
Curse of Lycanthropy (Su) Any humanoid or giant hit by a natural lycanthropeís bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. If the victimís size is not within one size category of the lycanthrope the victim cannot contract lycanthropy from that lycanthrope.
Alternate Form (Su) A werewolf can assume a bipedal hybrid form or the form of a wolf. Changing to or from animal or hybrid form is a standard action. A slain lycanthrope reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.
Wolf Empathy (Ex) Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.

CR 12

Encounter Treasure

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Race keywords: Cave Troll, Lycanthrope, Lycanthrope, Troll, Lycanthrope, Werewolf, Troll, Troll, Cave, Troll, Werewolf, Werewolf, Werewolf, Troll
Class keywords:
Sourcebooks: Monster Manual, Monster Manual III, Player's Handbook

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