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Living Blast of Force

Living Spell
N Medium Ooze
Init -1; Senses Blindsight; Listen +0, Spot +0

AC 11 (-1 Dex, +2 Deflection), Touch 11, Flat-Footed 11
hp 26 (4 HD); Damage Reduction 10/magic
Immune Immunity to Mind affecting effects, poison, sleep effects, paralysis, polymorph, and stunning; SR 14
Fort +4, Ref +2, Will +2
Speed 40 ft.
Melee Slam +4 melee (1d4+1+blast of force)
Base Atk +3; Grp +4
Atk Options Engulf, Blast of Force

Abilities Str 12, Dex 9, Con 12, Int --, Wis 9, Cha 12
SQ Ooze Traits
Feats
Skills Listen +0, Spot +0
Blast of Force (Su) -- A creature struck by the living blast of force takes 2d6 points of force damage and must make a Fortitude save (DC 13) or be knocked prone (size and stability modifiers apply to the saving throw as if the spell were a bull rush).
Engulf (Ex) -- A living spell can flow around creatures that fit within its space as a standard action. It cannot make a slam attack during a round in which it engulfs. The living spell merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the living spell, but if they do so they are not entitled to a saving throw. Those how do not attempt attacks of opportunity must succeed on a Reflex save (DC 13) or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the spell moves forward. Engulfed creatures are subject to the full normal effect of blast of force each round on the living spell's turn, and are considered to be grappled and trapped within its body.
Height 5 ft.; Weight 120 lbs.; Hair None; Skin Bluish White;

CR 4

Encounter Treasure

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Race keywords: Living Spell
Class keywords:
Sourcebooks: Eberron Campaign Setting, Monster Manual, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster

 

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