Living Weakness Shadow Spray
N Medium Ooze
Blindsight; Listen +0, Spot +0
11 (-1 Dex, +2 Deflection)
39 (6 HD); DR 10/magic
Immunity to Mind affecting effects, poison, sleep effects, paralysis, polymorph, and stunning;
Slam +5 melee (1d4+1+shadow spray
+ray of weakness
Engulf, Shadow Spray, Ray of Weakness
Str 12, Dex 9, Con 12, Int --, Wis 9, Cha 12
Listen +0, Spot +0
Ray of Weakness
(Su) -- The target of this feels weaker and takes a -2 penalty on attack rolls. Its speed is reduced by 10 feet.
(Su) -- Creatures hit by the slam attack take 4 points of Strength damage and are dazed for 1 round if a Fortitude save (DC 13) is not made.
(Ex) -- A living spell can flow around creatures that fit within its space as a standard action. It cannot make a slam attack during a round in which it engulfs. The living spell merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the living spell, but if they do so they are not entitled to a saving throw. Those how do not attempt attacks of opportunity must succeed on a Reflex save (DC 13) or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the spell moves forward. Engulfed creatures are subject to the full normal effect of shadow spray
and ray of weakness
each round on the living spell's turn, and are considered to be grappled and trapped within its body.
Gray and Black;