Living Weakness Shadow Spray
Living Spell
N Medium Ooze
Init -1;
Senses Blindsight; Listen +0, Spot +0
AC 11 (-1 Dex, +2 Deflection)
hp 39 (6 HD); DR 10/magic
Immune Immunity to Mind affecting effects, poison, sleep effects, paralysis, polymorph, and stunning;
SR 16
Fort +5,
Ref +3,
Will +3
Speed 40 ft.
Melee Slam +5 melee (1d4+1+
shadow spray+
ray of weakness)
Base Atk +4;
Grp +5
Atk Options Engulf, Shadow Spray, Ray of Weakness
Abilities Str 12, Dex 9, Con 12, Int --, Wis 9, Cha 12
SQ Ooze Traits
Feats
Skills Listen +0, Spot +0
Ray of Weakness (Su) -- The target of this feels weaker and takes a -2 penalty on attack rolls. Its speed is reduced by 10 feet.
Shadow Spray (Su) -- Creatures hit by the slam attack take 4 points of Strength damage and are dazed for 1 round if a Fortitude save (DC 13) is not made.
Engulf (Ex) -- A living spell can flow around creatures that fit within its space as a standard action. It cannot make a slam attack during a round in which it engulfs. The living spell merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the living spell, but if they do so they are not entitled to a saving throw. Those how do not attempt attacks of opportunity must succeed on a Reflex save (DC 13) or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the spell moves forward. Engulfed creatures are subject to the full normal effect of
shadow spray and
ray of weakness each round on the living spell's turn, and are considered to be grappled and trapped within its body.
Height 5 ft.;
Weight 160 lbs.;
Hair None;
Skin Gray and Black;