Celestial Baleen Whale
Baleen Whale
NG Gargantuan Magical Beast (extraplanar)
Init +1;
Senses Blindsight 120, Darkvision 60, Low-light Vision; Listen +15, Spot +14
AC 16 (-4 size, +1 Dex, +9 natural), touch 7, flat-footed 15
hp 132 (12 HD); DR 10/magic
SR 17
Resist Acid, Cold and Electricity 10
Fort +14,
Ref +9,
Will +5
Speed swim 40
Melee Tail Slap +17 (1d8+18)
Space/Reach 20 ft./15 ft.
Base Atk +9;
Grp +33
Atk Options Smite Evil 1/day (+12 damage)
Abilities Str 35, Dex 13, Con 22, Int 3, Wis 12, Cha 6
SQ Blindsight: A
silence spell negates a baleen's blindsight. A baleen that loses its blindsight for any reason also loses its +4 racial bonus to Spot and Listen checks.
Hold Breath: A baleen can hold its breath for a number of rounds equal to 8 X its Constitution score before it risks drowning.
Swim: A baleen has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A baleen can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Alertness, Diehard, Endurance, Run, Toughness (2)
Skills Listen +15, Spot +14, Swim +20