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Adult Styx Dragon

Adult Styx Dragon
NE Huge dragon (aquatic, extraplanar)
Init +0; Senses blindsense 60 ft., darrkvision 120 ft., keen senses; Listen +26, Spot +26
Auras frightful presence (180 ft. radius, DC 23)
Languages Abyssal, Common, Draconic, Infernal

AC 27 (-2 size, +0 Dex, +19 natural), touch 8, flat-footed 27
hp 233 (20 HD); DR 10/magic and DR 4/-
Immune disease, paralysis, poison, sleep; SR 25
Fort +17, Ref +12, Will +15
Speed 60 ft. (12 squares), swim 60 ft., burrow 20 ft.
Melee bite +26 (2d8+8) and tail blades +24 (2d8+12)
Space/Reach 15 ft.; 10 ft. (15 ft. with bite)
Base Atk +20; Grp +36
Atk Options Power Attack, disease, constrict, improved grab
Special Actions crush (Ref DC 25 half, 2d8+12)
Spell-Like Abilities (CL 6th)
At will - curse water
3/day - deeper darkness, fog cloud
1/day (DC 16) - stinking cloud

Abilities Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16
SQ Amphibious, Styx adaptation
Feats Awaken Spell Resistance, Endure Blows x2, Multiattack, Power Attack, Recover Breath, Toughness
Skills Concentration +28, Diplomacy +28, Knowledge (arcana) +26, Listen +26, Listen +26, Search +26, Sense Motive +26, Spellcraft +28 (+30 deciphering scrolls), Spot +26, Spot +26, Use Magic Device +26 (+28 using scrolls)
Breath Weapon (Su): A Styx dragon has two breath weapons: a 100-ft. line of acid (6d6 acid, Ref DC 25 half) that persists for 3 rounds (dealing half damage on the second round and one-quarter damage on the third round), or a 50-ft. cone of stupefying gas. Creatures within the gas must make a Fortitude save (DC 25 neg.) or take 6 points of Intelligence damage. DC Con-based.
Constrict (Ex): With a successful grapple check, a Styx dragon can crush a grabbed opponent, dealing 4d8+24 bludgeoning damage.
Disease (Ex): Any creature hit by the dragonís bite or tail attack must succeed on a Fortitude save (DC 25 neg.) or contract Stygian wasting. The symptoms of the disease include flesh rotting away and hair falling out. The incubation period is 1 day, and the disease deals 1d6 points of Charisma damage. A victim must make three successful Fortitude saves in a row to recover from Stygian wasting (see Disease, page 292 of the Dungeon Masterís Guide).
Improved Grab (Ex): To use this ability, the dragon must hit a Large or smaller creature with its tail blade attack. If it gets a hold, it can constrict in the same round. It can also attempt to start a grapple as a free action without provoking an attack of opportunity.
Amphibious (Ex): Although Styx dragons are aquatic, they can survive indefinitely on land.
Styx Adaptation (Ex): Styx dragons are immune to the harmful effects of the Styx, and they can breathe water.

CR 12

Encounter Treasure

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Race keywords: Dragon, Dragon, Styx, Styx Dragon
Class keywords:
Sourcebooks: Draconomicon, Monster Manual

— Contributed by ericthecleric


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