Five-headed Fang Dragon
Multi-headed Very Old Fang Dragon
CE Gargantuan dragon
blindsense 60 ft., darrkvision 120 ft., keen senses; Listen +51, Spot +51
frightful presence (270 ft. radius, DC 30)
Abyssal, Common, Draconic, Undercommon
36 (-4 size, +0 Dex, +30 natural), touch 6, flat-footed 36
542 (35 HD); DR 15/magic
60 ft. (12 squares), fly 150 ft. (clumsy)
5 bites +41 (6d8+10/19-20 plus ability drain) and bite* +36/+31 (6d8+10/19-20 plus ability drain) and 2 claws +41 (4d6+5) and claw* +36 (4d6+5) and 2 wings +41 (2d8+5) and tail slap +41 (4d6+15)
* These attacks are due to the Improved Rapidstrike and Rapidstrike feats
20 ft.; 15 ft. (20 ft. with bite)
Combat Reflexes, Flyby Attack, Power Attack, Snatch, Stunning Fist 8/day (DC 32), ability drain, trip
crush (Ref DC 36 half, 4d8+15), tail sweep (Ref DC 36 half, 2d8+15)
(Sorcerer, CL 13th, +31 ranged touch):
4th - (4/day; DC 17) - fire shield, stoneskin
3rd - (7/day; DC 16) - haste, protection from energy, slow
2nd (7/day; DC 15) - eagle’s splendor, glitterdust, masochism, sadism
1st (7/day; DC 14) - alarm, burning hands, identify, mage armor, magic missile
0 (6/day; DC 13) - acid splash, arcane mark, dancing lights, ghost sound, message, prestidigitation, ray of frost, resistance
At will - detect magic, read magic
2/day - shield, telekinesis
1/day - dispel magic, spell turning
Str 31, Dex 10, Con 29, Int 16, Wis 21, Cha 16
Increased damage (modifications included), sound imitation
Ability Focus (ability drain), Awaken Spell Resistance, Combat Reflexes, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Multiattack, Improved Natural Attack (bite), Improved Rapidstrike (bite), Power Attack, Practised Spellcaster (sorcerer), Rapidstrike (bite), Rapidstrike (claw), Rend, Snatch, Stunning Fist, Wingover
Concentration +47, Diplomacy +43, Knowledge (arcana) +41, Listen +51, Listen +51, Search +49, Sense Motive +43, Spellcraft +43 (+45 involving scrolls), Spot +51, Spot +51, Use Magic Device +41 (+43 deciphering scrolls)
Ability Drain (Su):
Fang dragons do not have a breath weapon, but a bite drains 2d4 Constitution if the victim fails a Fort save (DC 32 neg.). DC Cha-based.
Sound Imitation (Ex):
A fang dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 30). DC Cha-based.
A fang dragon that hits with a claw or tail attack can attempt to trip the opponent as a free action (see page 158 of the Player’s Handbook). If the attempt fails, the opponent cannot react to trip the dragon.
If both claw attacks hit, the dragon automatically deals an extra 8d6+15 points of damage (in addition to the normal claw damage).