Living Color Spray
Living Spell
N Medium Ooze
Init -1;
Senses Blindsight; Listen +0, Spot +0
AC 10 (-1 Dex, +1 Deflection), Touch 10, Flat-Footed 10
hp 5 (1 HD); Damage Reduction 10/magic
Immune Mind affecting effects, poison, sleep effects, paralysis, polymorph, and stunning;
SR 11
Fort +1,
Ref 0,
Will 0
Speed 20 ft.
Melee Slam +0 melee (1d4 +
color spray)
Base Atk +0;
Grp +0
Atk Options Engulf, Color Spray
Abilities Str 11, Dex 8, Con 11, Int --, Wis 8, Cha 11
SQ Ooze Traits
Feats
Skills Listen +0, Spot +0
Color Spray (Su) -- A creature struck by the living color spray needs to make a Fortitude save (DC 11). Those that fail the Fortitude save are affected according to its hit dice --
2 HD or less -- The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round (only living creatures are knocked unconscious).
3 or 4 HD -- The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD -- The creature is stunned for 1 round.
Engulf (Ex) -- A living spell can flow around creatures that fit within its space as a standard action. It cannot make a slam attack during a round in which it engulfs. The living spell merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the living spell, but if they do so they are not entitled to a saving throw. Those how do not attempt attacks of opportunity must succeed on a Reflex save (DC 11) or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the spell moves forward. Engulfed creatures are subject to the full normal effect of
color spray each round on the living spell's turn, and are considered to be grappled and trapped within its body.
Height 3.5 ft.;
Weight 120 lbs.;
Hair None;
Skin Multicolored;