N Large Aberration
blindsight 60 ft., lifesense 120 ft.; Listen +8, Spot +8
31, touch 15, flat-footed 27; -1 size, +4 Dex, +16 natural, +2 deflection
103 (9 HD); DR 10/byeshk and magic
energy drain, electricity;
acid 20, fire 20, sonic 20
10 ft. (2 squares), fly 60 ft. (average)
3 tentacles +9 touch (1d6+1)
10 ft./5 ft.
Flyby Attack, improved grab (tentacle), pounce
energy charge, energy drain
Str 12, Dex 19, Con 24, Int 2, Wis 15, Cha 15
Flyby Attack, Improved Grapple, Improved Initiative, Weapon Finesse (tentacle)
Listen +8, Spot +8
A metroid that uses the charge action can also use the full attack option at the end of its charge.
Improved Grab (Ex):
To use this ability, a metroid must hit a creature with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head. If a metroid begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the metroid gains a +2 circumstance bonus for each tentacle that was attached at the beginning of the opponent's turn. A metroid has a +8 racial bonus on grapple checks; this is already included in its statistics above.
Energy Drain (Su):
A metroid that begins its turn with all three tentacles attached and that makes a successful grapple check bestows intense energy drain on its victim. Living creatures gain 5 negative levels. For each negative level bestowed, the metroid gains 5 temporary hit points and gains a positive charge.
Energy Charge (Su):
A metroid can transfer energy that it has drained as a standard action with a successful touch. Each touch bestows up to 5 positive levels onto the recipient. Positive levels bestowed by a metroid can exceed the normal limitation of the creature's Constitution bonus. (Example: A metroid can use Energy Drain on an Elder Brain 5 times, then transfer all of that energy onto the near-dead bounty hunter laying nearby while the Elder Brain recovers...)
A metroid's body is naturally buoyant. This buoyancy allows it to fly at a speed of 60 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.
A metroid notices and locates living creatures within 120 feet, just as if it had seen them with its blindsight ability. It also sense the strength of their life force automatically, as if it had cast deathwatch