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Torrek Spellmason, Dwarf Fighter

Male mountain dwarf fighter 20
CG medium humanoid (dwarf)
Init +5; Senses darkvision 60'; Listen +0, Spot +0
Languages Dwarven, Common, Terran

AC 48, touch 27, flat-footed 46 (+17 armour, +9 shield, +2 Dex, +4 deflection, +4 natural, +2 misc.); +4 vs. giants, +2 vs. AoO
hp 281 (20 HD)
Resist moderate fortification (75%)
Fort +23, Ref +14, Will +13 +2 racial bonus vs. spells, spell-like effects, & poison, +2 morale bonus vs. death effects, fear, insanity, & confusion

Speed 25 ft. (5 squares)
Melee +4 dwarvencrafted cold iron holy evil outsider bane dwarven waraxe +35/+30/+25/+20 (1d10+17/19-20, x3)
Ranged +1 sling +24/+19/+14/+9 (1d4+8)
Base Atk +20; Grp +27
Atk Options +1 racial bonus on attacks vs. orcs & goblinoids, Racial Foes (+2 damage against orcs, goblinoids, & giants), Weapon Supremacy
Def Options Shield Ward
Combat gear boots of athletic speed (+10 ft. speed, +5 jump, haste 10 rounds/day), bracers of blinding strike (+2 Init, extra attack with full attack action 3/day), vest of free movement (freedom of movement for 3 rounds, 3/day), ring of improved counterspells (dispel magic, enervation, ray of enfeeblement), scarab of golembane (not worn), serpent's eye (foresight 1/day, 5 charges, CL 17), 2 potions of cure light wounds, 8 potions of cure moderate wounds, 5 potions of cure serious wounds, 1 potion of displacement, 2 potions of fly, 2 potions of heroism, 2 potions of lesser restoration, potion of water breathing, elixir of hiding, 3 alchemist fires, tanglefoot bag, thunderstone

Abilities Str 24, Dex 16, Con 22, Int 9, Wis 10, Cha 12
SQ dwarf traits, scion of Surabar, axe focus, racial foes, heavy armour expertise
Feats Blind-Fight, Dwarven Armour Proficiency, Greater Heavy Armour Optimisation, Greater Weapon Focus (dwarven waraxe), Greater Weapon Specialisation (dwarven waraxe), Heavy Armour Optimisation, Improved Critical (dwarven waraxe), Improved Toughness, Iron Will, Leadership, Melee Weapon Mastery (slashing), Shield Specialisation (extreme), Shield Ward, Weapon Specialisation (dwarven waraxe), Weapon Supremacy (dwarven waraxe)
Skills (Armour Check Penalty -4) Climb +5, Craft (toys) +0, Intimidate +6, Jump +17, Knowledge (planes) +0, Listen +0, Perform (keyboard) +2, Spot +0, Swim +0
Possessions combat gear plus +4 dwarvencrafted cold iron holy evil outsider bane dwarven waraxe, +1 sling with 10 adamantine bullets, 10 cold iron bullets, 10 silver bullets, & 10 sling bullets, +5 dwarvencrafted mithril mountain plate, +5 dwarvencrafted mithril extreme shield, helmet of moderate fortification, ring of protection +4, amulet of natural armour +4, cloak of resistance +5, belt of giant might +6 (Str & Con), gloves of dexterity +4, Heward's handy haversack, Torrek's everfull mug, 3 tindertwigs, explorer's outfit, 2 belt pouches, 2 pitons, 50-ft hemp rope, grappling hook, platinum ring (50 gp), coins
Shield Ward (Ex): Torrek applies his shield bonus to his touch AC, and on checks or rolls to resist bull rush, disarm, grapple, overrun, or trip attempts against him.
Weapon Supremacy (Ex): Torrek gains a +4 bonus to resist being disarmed, he can wield his waraxe against a grappling foe without penalty and without making a grapple check, he can apply a +5 bonus to any single attack after the first strike when taking a full attack action, he can take 10 before making an attack roll once per round, and he gains a +1 bonus to AC.
Height 4'3"; Weight 184 lbs.; Hair red; Skin brown; Eyes olive; Age 60;

CR 20

Encounter Treasure

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Race keywords: Dwarf, Dwarf, Mountain, Mountain Dwarf
Class keywords: Fighter
Sourcebooks: Complete Warrior, Magic Item Compendium, Player's Handbook II, Races of Stone, Shackled City
Campaign: Shackled City AP

— Contributed by Guild Lieutenant Guildmaster

 

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