Ahbaca the Ferryman
Male Kuo-Toa Monk 5
LE Medium monstrous humanoid (aquatic)
keen sight, darkviison 60 ft; Listen +16, Spot +14
Kuo-toa, Aquan, Undercommon
25, touch 17, flat-footed 23
47 (2 HD)
30 ft, swim 50 ft
shortspear +7 (1d6+3) or
unarmed strike +8 (1d8+2) and
bite +2 (1d4+1)
shortspear +7 (1d6+2)
flurry of blows (+6/+6), ki strike (magic), Deflect Arrows, Dodge, Mobility
stunning fist 5/day (DC 17)
Str 15, Dex 15, Con 14, Int 10, Wis 18, Cha 8
adhesive, amphibious, keen sight, light blindness, slippery, evasion, still mind, slow fall (20 ft), purity of body
Alertness, Deflect Arrows, Dodge, Mobility, Stunning Fist, Weapon Focus (unarmed strike)
Escape Artist +10, Hide +12, Listen +16, Move Silently +12, Search +4, Sense Motive +7, Spot +14, Swim +10
shortspear, bracers of armor +2, canoe
Kuo-toas use their body oil and other materials to give their shields a finish almost like flypaper, holding fast aany creatures or items touching them. Anyone who makes an unsuccessful melee attack against a kuo-toa must succeed on a DC 14 Reflex save or the attackerís weapon sticks to the shield and is yanked out of the wielderís grasp. Creatures using natural weapons are automatically grappled if they get stuck. Pulling a stuck weapon or limb from a shield requires a DC 20 Strength check.Keen Sight (Ex): Kuo-toas scan spot invisible and ethereal creatures, as long as they are moving.
Light Blindness (Ex):
Exposure to bright light (such as a daylight spell) blinds kuo-toas for 1 round and dazzles them as long as the light remains.
All kuo-toas secrete an oily film that makes them difficult to grapple or snare. Webs, magical or otherwise, donít affect kuo-toas, and they usually can wriggle free from most other forms of confinement.