Charismatic Rogue/Undead Hunter
Human Cleric 2/Rogue 3/Skullclan Hunter 2
LG Medium humanoid (human)
Init +3;
Senses Listen +1, Spot +1Bluff +10
Languages Common
AC 18 (+3 Dex, +5 chain shirt), touch 13, flat-footed 15
hp 29 (7 HD)
Fort +4,
Ref +9,
Will +8
Speed 30 ft. (6 squares)
Melee +1 rapier +8 (1d6+2/18-20)
Ranged masterwork composite longbow (+1 Str) +8 (1d8+1/x3)
Base Atk +4;
Grp +5
Atk Options Divine Might, Power Attack, divine strike, sneak attack +2d6
Def Options Evasion
Special Actions turn undead 5/day
Combat gear wand of cure light wounds (50 charges),
wand of divine power (5 charges),
potion of shield of faith +2 (x5)
Spells prepared (CL 6th)
1st (DC 12): Can prepare 3+1
0 (DC 12): Can prepare 4
Domains: Choose two.
Abilities Str 13, Dex 16, Con 10, Int 8, Wis 12, Cha 14
SQ track undead, trapfinding, trap sense +1
Feats Divine Might, Power Attack, Practiced Spellcaster (cleric), Weapon Finesse
Skills Diplomacy +12, Gather Information +10, Knowledge (religion) +9, Listen +1, Listen +1, Sense Motive +9, Spot +1, Spot +1Bluff +10, Tumble +9
Possessions combat gear plus
+1 chain shirt, +1 rapier, masterwork composite longbow (+1 Str), quiver of 20 arrows (x3), 27 gp
Divine Strike (Ex): His sneak attacks are infused with positive energy, enabling him to deal sneak attack damage to undead.
Track Undead (Ex): He can track undead as if using the Track feat, using Knowledge (religion) in place of the Survival skill, but only to track undead creatures.