Charismatic Rogue/Undead Hunter
Human Cleric 2/Paladin 3/Rogue 3/Skullclan Hunter 2
LG Medium humanoid (human)
Init +4;
Senses Listen +1, Spot +1
Auras courage, good
Languages Common
AC 19 (+4 Dex, +5 chain shirt), touch 14, flat-footed 15
hp 55 (10 HD)
Immune diseases, fear
Fort +10,
Ref +13,
Will +11
Speed 30 ft. (6 squares)
Melee +1 rapier +13/+8 (1d6+2/18-20), or +1 rapier +11/+6 (1d6+2/18-20) and short sword +10 (1d6/19-20)
Ranged masterwork composite longbow (+1 Str) +13/+8 (1d8+1/x3)
Base Atk +8;
Grp +9
Atk Options Divine Might, Power Attack, divine strike, smite evil 1/day (+2 attack, +3 damage), sneak attack +2d6
Def Options Evasion
Special Actions lay on hands (6 hp/day), turn undead 5/day
Combat gear wand of cure light wounds (50 charges),
wand of divine power (5 charges),
potion of eagle’s splendor (x3)
Spells prepared (Cleric, CL 6th):
1st (DC 12): Can prepare 3+1
0 (DC 12): Can prepare 4
Domains: Choose two.
Spell-Like Abilities (CL 3rd):
At will -
detect evil
Abilities Str 13, Dex 19 (17), Con 12 (10), Int 8, Wis 12, Cha 14
SQ divine grace (bonus included), divine health, track undead, trapfinding, trap sense +1
Feats Divine Might, Power Attack, Practiced Spellcaster (cleric), Two-Weapon Fighting, Weapon Finesse
Skills Bluff +10, Diplomacy +12, Gather Information +10, Heal +4, Knowledge (religion) +9, Listen +1, Listen +1, Sense Motive +9, Spot +1, Spot +1, Tumble +10
Possessions combat gear plus
+1 chain shirt, +1 rapier, gloves of dexterity +2, periapt of health +2 short sword, masterwork composite longbow (+1 Str), quiver of 20 arrows (x3), 167 gp
Divine Strike (Ex): His sneak attacks are infused with positive energy, enabling him to deal sneak attack damage to undead.
Track Undead (Ex): He can track undead as if using the Track feat, using Knowledge (religion) in place of the Survival skill, but only to track undead creatures.