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Charismatic Rogue/Undead Hunter

Human Cleric 2/Paladin 3/Rogue 3/Swordsage 1/Skullclan Hunter4
LG Medium humanoid (human)
Init +6; Senses Listen +1, Spot +1
Auras Aura of courage, aura of good
Languages Common

AC 21 (+5 Dex, +6 chain shirt), touch 15, flat-footed 16
hp 70 (13 HD)
Immune diseases, fear
Fort +11, Ref +17, Will +14
Speed 30 ft. (6 squares)
Melee +1 undead bane rapier +15/+10 (1d6+2/18-20) or
+1 undead bane rapier +13/+8 (1d6+2/18-20) and +1 undead-bane short sword +14 (1d6+1/19-20) or
+1 undead bane rapier +17/+12 (1d6+4+2d6/18-20 against undead) or
+1 undead bane rapier +15/+10 (1d6+4+2d6/18-20 against undead) and +1 undead-bane short sword +16 (1d6+3+2d6/19-20 against undead)
Ranged masterwork composite longbow (+1 Str) +15/+10 (1d8+1/x3)
Base Atk +9; Grp +10
Atk Options Divine Might, Power Attack, divine strike, smite evil 1/day (+2 attack, +3 damage), sneak attack +3d6 (or +5d6 with Assassinís stance), swordsage maneuvers
Def Options Evasion
Special Actions lay on hands (6 hp/day), turn undead 5/day
Combat gear wand of cure light wounds (50 charges), wand of divine power (5 charges), potion of eagleís splendor (x5)
Spells prepared (Cleric, CL 6th):
1st (DC 12): Can prepare 3+1
0 (DC 11): Can prepare 4
Domains: Choose two.
Spell-Like Abilities (CL 3rd):
At will - detect evil
Maneuvers and Stances Known (IL 7th {swordsage lvls + half remaining HD})
3rd - assassin's stance
4th - searing blade (R)
2nd - cloak of deception (R)
1st - burning blade (R), distracting ember
2nd - fire riposte
2nd - shadow jaunt (R)
Disciplines: Desert Wind, Shadow Hand.

Abilities Str 13, Dex 20, Con 12, Int 8, Wis 12, Cha 14
SQ discipline focus (Weapon Focus- Shadow Hand [affects short sword] (bonus included)), divine grace (bonus included), divine health, protection from evil, quick to act +1 (bonus included), track undead, trapfinding, trap sense +1
Feats Divine Might, Power Attack, Practiced Spellcaster (cleric), Two-Weapon Fighting, Vital Recovery, Weapon Finesse
Skills Bluff +12, Diplomacy +16, Gather Information +12, Heal +4, Knowledge (nobility) +4, Knowledge (religion) +11, Listen +1, Listen +1, Sense Motive +11, Spot +1, Spot +1, Tumble +11
Possessions combat gear plus +1 undead bane rapier, +1 undead-bane shortsword, +2 mithril chain shirt, gloves of dexterity +2, periapt of health +2, mwk composite longbow (+1 Str), quiver with 50 arrows, 113 gp
Divine Strike (Ex): His sneak attacks are infused with positive energy, enabling him to deal sneak attack damage to undead.
Protection from Evil (Su): He benefits from a permanent protection from undead effect.
Track Undead (Ex): He can track undead as if using the Track feat, using Knowledge (religion) in place of the Survival skill, but only to track undead creatures.
Maneuvers and Stances: A maneuver (boost, counter, [strike], or teleportation) can be used once per encounter, but stances are always active. Note that you can only take one swift action, or one immediate action per round. Readied maneuvers can be used once per encounter. At the end of each encounter, they "recharge" (enabling him to use them again next encounter).
Vital Recovery: Heals 10 hp (3 + IL) at the end of any encounter that he has used at least one maneuver.

CR 13

Encounter Treasure

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Race keywords: Human
Class keywords: Cleric, Paladin, Rogue, Skullclan Hunter, Swordsage
Sourcebooks: Complete Divine, Complete Warrior, Miniatures Handbook, Tome of Battle: The Book of Nine Swords

— Contributed by ericthecleric


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