Arcane Giant Deathknight
Male Ogre Mage Deathknight Sorcerer 12
NE Large Undead (augmented Giant)
Darkvision 90 ft., Low-light vision; Listen +10, Spot +10
Evil (strong), Fear (15 ft.; DC 27)
Abyssal, Common, Draconic, Infernal, Giant
22, touch 11, flat-footed 20; -1 size, +2 Dex, +5 natural, +6 armor
122 (18 HD); DR
15/bludgeoning and magic, fast healing 5
cold, electricity, polymorph, undead immunities;
40-ft. (8 squares), fly 40-ft. (good)
Melee +2 flaming greatsword
+19/+14 (3d6+12 plus 1d6 fire/19-20) or
touch +16 (1d8+8 negative energy plus 1 Con)Ranged
mwk composite longbow [+7 pull] +12/+7 (2d6+7/x3)
10 ft./10 ft.
Improved Sunder, Negative Energy Touch, Power Attack, Sneak Attack +2d6
Combat Expertise, Combat Reflexes, Mounted Combat
Special Actions abyssal blast
1/day - 18d6 dmg in 20 ft. radius, range 1,120 ft.
Combat gear Bracers of armor +6
, +2 flaming greatsword
, mwk composite longbow [+7 pull] w/60 arrows, 3 potions of shield of faith (+3)
, 3 potions of barkskin (+3)
, scroll of vampiric touch
Spells known Sorcerer
(CL 12th; DC 18 + spell level, +1 for Evocation spells; +12 ranged touch)
~ 6th (4/day) disintegrate
~ 5th (6/day) cone of cold, summon monster V
~ 4th (7/day) fire shield, greater invisibility, ice storm
~ 3rd (8/day) dispel magic, displacement, fireball, haste
~ 2nd (8/day) acid arrow, darkness, mirror image, scorching ray, summon swarm
~ 1st (8/day) charm person, magic missile, ray of enfeeblement, shocking grasp, true strike
~ 0th 6/day) acid splash, dancing lights, detect magic, flare, ghost sound, mage hand, message, prestidigitation, read magic
Spell-Like Abilities Ogre Mage
~ 3/dayŚ invisibility
~ 1/dayŚlightning bolt
(DC 22), gaseous form, swift invisibility
Str 25, Dex 14, Con -, Int 14, Wis 16, Cha 26
Combat Expertise, Combat Reflexes, Improved Initiative, Improved Sunder, Mounted Combat, Power Attack, Spell Focus (evocation), Weapon Focus (greatsword)
Bluff +13, Concentration +20, Disguise +10 (+20 w/deceptive veil), Intimidate +13, Knowledge (arcana) +14, Listen +10, Ride +12, Spellcraft +14, Spot +10
combat gear plus cloak of charisma +4
, fiendish hippogriff mount, exotic military saddle, adventuring gear
An ogre mage can cease or resume flight as a free action. While using gaseous form
it can fly at its normal speed and has perfect maneuverability.
Abyssal Blast (Su):
A death knight can unleash a blast of unearthly fire once per day. Half of the damage is fire, while the other half is divine, and thus not subject to damage reduction. Damage is halved with a succesful DC 27 Reflex save.
Summon Mount (Sp):
A death knight can summon any creature normally used for a mount with no more than 9 HD. If it is killed, he can summon another after a year and a day.
Turning Immunity (Ex):
A death knight cannot be turned. However, it can be banished with a holy word
like an evil outsider. If that happens, this death knight is sent back to Gehenna.
Undead Followers (Ex):
A death knight attracts lesser undead within a 200-mile radius. It can control 36 HD at any one time.
Negative Energy Touch (Su):
1d8+8 negative energy damage plus 1 Con Damage. Will save DC 27 for half damage and negate the Con damage.