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Cloud Giant Wizard

Male Primordial Cloud Giant Abjurer 11/Force Missile Mage 5
NE Huge Giant
Init +6; Senses Darkvision 60', Low-light vision, Scent, See invisible; Listen +25, Spot +33
Languages Abyssal, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Infernal, tongues, comprehend languages

AC 28 (-2 size, +2 Dex, +12 natural, +6 armour), touch 10, flat-footed 26
hp 347 (33 HD)
Fort +21, Ref +11, Will +23
Speed 50-ft.
Melee Gargantuan mwk falchion w/greater magic weapon (+3) and keen edge +29/+24/+19/+14 (4d6+16/ 15-20 x2), or
Imbued staff of fire (Huge quarterstaff +2/+2) +28/+23/+18/+13 (2d6+15)
Ranged Thrown Rock +20 (2d8+9)
Space/Reach 15-ft/15-ft
Base Atk +19; Grp +36
Atk Options Awesome Blow, Cleave, Improved Bull Rush, Improved Sunder, Power Attack
Def Options Rock catching
Combat gear Imbued staff of fire (Huge quarterstaff +2/+2), gargantuan mwk falchion, throwing rocks, 4 potions of cure serious wounds, 2 potions of barkskin (+2), potion of displacement, 2 scrolls of summon monster VII, scroll of teleport object, scroll of globe of invulnerability, scroll of stone body
Spells prepared (CL 15th; +2 to overcome SR w/ Magic missile)
8th (DC 28) mind blank (B), polymorph any object, summon monster VIII
7th (DC 27) banishment (B), extended greater heroism, greater teleport, quickened lightning bolt
6th (DC 26) disintegrate, greater dispel magic (B) x2, repulsion, quickened scorching ray, tenser's transformation
5th (DC 25) baleful polymorph, break enchantment (B), cloudkill, cone of cold, quickened magic missile, prying eyes, wall of force
4th (DC 24) charm monster, dimensional anchor (B), dimension door, evard's black tentacles, lesser globe of invulnerability, extended magic circle against good, stoneskin
3rd (DC 23) dispel magic (B), fly, greater magic weapon, haste, keen edge, lightning bolt, protection from energy
2nd (DC 22) protection from arrows (B), detect thoughts, glitterdust, melf's acid arrow, scorching ray, extended shield, touch of idiocy
1st (DC 21) charm person, feather fall, magic missile x6, obscuring mist, protection from chaos (B), shocking grasp, true strike
0th (DC 20) acid splash, mending, prestidigitation, resistance
Prohibited schools: Illusion, Necromancy
Spell-Like Abilities (CL 16th)
At will - Invisibility
3/day - Levitate (self plus 2,000 pounds), Obscuring mist
1/day - Shield as an immediate action, Fog cloud
Permanent spells: Comprehend languages, Detect magic, Darkvision, Read magic, See invisible, Tongues
Contingent spell: Whenever a hostile enchantment, transmutation or curse affects the cloud giant wizard, he becomes the target of a Break enchantment spell.
Bound planar servant: The cloud giant wizard has used Greater planar binding to bind an advanced nessian warhound as his bodyguard and pet.

Abilities Str 28, Dex 14, Con 24, Int 30, Wis 20, Cha 16
Feats Awesome Blow, Cleave, Combat Casting, Craft Staff, Craft Wondrous Item (B), Extend Spell (B), Improved Bull Rush, Improved Initiative, Improved Sunder, Iron Will, Power Attack, Quicken Spell, Recharge Staff, Scribe Scroll (B)
Skills Bluff +13, Climb +10, Concentration +33, Craft (alchemy) +15, Craft (sculpting) +13, Decipher script +24, Diplomacy +27, Intimidate +25, Jump +18, Knowledge (arcana) +32, Knowledge (architecture and engineering) +12, Knowledge (dungeoneering) +12, Knowledge (geography) +15, Knowledge (history) +15, Knowledge (local) +12, Knowledge (nature) +15, Knowledge (nobility and royalty) +12, Knowledge (religion) +12, Knowledge (the planes) +24, Listen +25, Perform (epic) +7, Perform (harp) +9, Profession (herbalist) +8, Search +12, Sense motive +25, Spellcraft +26, Spot +33, Swim +10
Possessions combat gear plus Headband of intellect +6, Bracers of armor +6, Ring of wizardry I, Pearl of power II, nondescript utilitarian clothing, high-quality adventuring gear
Rock throwing: Range increments 140'.
Magical knack: All spell-like abilities function at +1 CL (included).
Oversized weapon: A cloud giant wields weapons big enough for Gargantuan creatures without penalty.
Imbued staff: Instead of a standard familiar, the cloud giant wizard has an imbued Staff of fire, allowing the use of Burning hands (1 charge), Fireball (1 charge) and Wall of fire (2 charges). Through his Recharge Staff feat, it is always fully charged. It has Hardness 10 and 20 hit points, repairable through vital transfer (heals staff instead of character when resting). The wizard can view the imbued staff at will by concentrating at it; this replicates the effect of a Clairvoyance spell, with unlimited range. In the owner's hands, it counts as a +2/+2 weapon.

Bonus missile: When the cloud giant wizard casts Magic missile, he produces 7 missiles.
Still missile: The cloud giant wizard casts Magic missile as if under the effect of the Still Spell feat.
Energy missile: The cloud giant wizard can chose to add one of either the Acid, Cold, Electricity or Fire descriptors to his Magic missiles. For each casting, he can choose a new descriptor.
Swift shield: The cloud giant wizard gains a bonus spell slot per day, but this can only be used for a Shield spell. He can cast this spell as an immediate action.
Overpowering missile: The wizard's Magic missiles can possibly penetrate a Shield spell (CL vs CL check) or a Brooch of shielding (CL check DC 20).
Reflective shield: The cloud giant wizard reflects Magic missiles back at their caster as if affected by a Spell turning spell.
Height 19-ft; Weight 4900 lbs.; Hair Red, Fu Manchu; Skin Milky white; Eyes Light green; Age 300; Patron Deity Memnor,

CR 19

Encounter Treasure

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Race keywords: Cloud Giant, Giant, Giant, Cloud, Primordial Cloud Giant, Primordial Giant
Class keywords: Abjurer, Force Missile Mage, Wizard, Wizard, Abjurer
Sourcebooks: Dragon Compendium Volume I, Dragon Magazine: 338, Eberron: Secrets of Xen'drik, Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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