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Assassin warlord

Male Human Rogue 3/Ranger 5/Assassin 3/Blackguard 4
LE Medium Humanoid
Init +5; Senses Listen +12, Spot +12
Auras Moderate evil
Languages Common, Giant, Gnoll, Goblin, Orc

AC 20 (+1 Dex, +6 armour, +3 shield), touch 11, flat-footed 19
hp 83 (15 HD)
Fort +15, Ref +15, Will +10 +1 AC and Reflex vs. traps, +1 Fortitude vs. poison

Speed 30-ft.
Melee +1 Human bane battleaxe +16/+11/+6 (1d8+3/ x3 - +2 atk, +2d6 dmg vs. Humans), or
lance +15/+10/+5 (1d8+3/ x3 - double damage when used from a charging mount)
Ranged mwk composite longbow (Str 14) +13/+13/+8/+3 w/Rapid Shot (1d8+2/ x3) -- Range 110'
Space/Reach 10' reach w/lance
Base Atk +13; Grp +15
Atk Options Death Attack, Cleave, Improved Sunder, Power Attack, Rapid Shot, Sneak attack
Special Actions Smite good 1/day - +3 atk, +4 dmg
Sneak attack - +5d6
Command undead 6/day (as Cleric 2)
Combat gear 5 doses of giant wasp poison (injury DC 18 1d6 Dex/1d6 Dex), 3 doses of giant scorpion poison (injury DC 18 1d6 Con/1d6 Con), 2 potions of cure critical wounds, 2 scrolls of bull's strength, Wand of cure light wounds
Spells prepared
Ranger spells
1st - Pass without trace
Assassin spells
2nd - Invisibility
1st - Disguise self, Feather fall, True strike
Blackguard spells
2nd - Cure serious wounds
1st - Cure light wounds, Magic weapon
Spell-Like Abilities At will - Detect good

Abilities Str 15, Dex 13, Con 14, Int 14, Wis 12, Cha 16
SQ Leadership score 19 (15 HD, +3 Cha, +1 Special power; 21 w/followers (+2 keep))
- Cohort lvl 13
- Followers lvl 1: 60, lvl 2: 6, lvl 3:3, lvl 4: 2, lvl 5: 1, lvl 6: 1

Feats Ability Focus (death attack), Cleave, Endurance (B), Improved Initiative, Improved Sunder, Iron Will, Leadership, Power Attack, Rapid Shot (B), Track (B)
Skills Balance +12, Bluff +9, Climb +5, Concentration +5, Diplomacy +17, Disguise +8, Gather Information +5, Handle animal +8, Heal +5, Hide +12, Intimidate +15, Jump +3, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +4, Knowledge (religion) +4, Listen +12, Move Silently +12, Profession (soldier) +5, Ride +10 (+12 to stay in the saddle), Search +9, Sense motive +6, Sleight of Hand +4, Spot +12, Survival +9, Swim +4, Tumble +12, Use Magic Device +12
Possessions combat gear plus Mithril breastplate +1, Gauntlets of ogre power +2, Amulet of the iron tyrant (holy symbol of Hextor which grants +4 Charisma), Human bane battleaxe +1, Heavy darkwood shield +1, mwk composite longbow (Str 14), 100 arrows, lance, light warhorse, military saddle, disguise kit, numerous different outfits, well-maintained adventuring gear
Death attack - DC 18
Animal empathy - +10
Favored Enemy - Humans +4, Orcs +2. The assassin warlord receives this bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage.
Poison use - the assassin warlord runs no risk of accidentally poisoning himself.
Animal companion - raven
Aura of despair - all creatures within 10' take a -2 penalty to all saving throws
Dark blessing - Cha modifier to all saving throws
Uncanny Dodge - The assassin warlord retains his Dexterity bonus to AC regardless of being caught flat-footed or struck by an invisible attacker. However, he loses any Dexterity bonus to AC if immobilized.
Evasion - The assassin warlord can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.

Height 6'3"; Weight 190 lbs.; Hair Blond, cropped; Skin Heavily tanned; Eyes Blue; Age 40; Patron Deity Hextor,

CR 15

Encounter Treasure

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Race keywords: Human
Class keywords: Assassin, Blackguard, Ranger, Rogue
Sourcebooks: Dungeon Master's Guide, Player's Handbook
Campaign: Greyhawk

— Contributed by Guild Lieutenant Guildmaster


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