Green Dragon Shaman (Dagger Guild)
Male Human Dragon Shaman 10
LE Medium Humanoid
Listen -1, Spot -1
20 (Dex, +1 Dragoncrafted (bronze) Hide Armor
, +1 Dragoncrafted (gold) Light Shield
), flat-footed 19, touch 12
79 (10 HD)
Acid, Frightful Presence (Dragons), Paralysis, Sleep
5 Fire (from gold dragoncrafted shield), 5 Electricity (from bronze dragoncrafted hide)
+11 Mwk Dragoncrafted (Bronze) Morningstar (1d8+3 plus 1 electricity)
+11 Mwk Dragoncrafted (Silver) Spear (1d6+3 plus 1 cold)
+11 Mwk Dragoncrafted (Gold) Dagger (1d4+3 plus 1 fire)Ranged
+9 Mwk Dragoncrafted (Silver) Spear (1d6+3 plus 1 cold)
+9 Mwk Dragoncrafted (Gold) Dagger (1d4+3 plus 1 fire)
Breath Weapon, Draconic Aura +3, Power Attack, Intimidating Strike
Draconic Aura +3, Dodge
Draconic Aura +3
Mwk Dragoncrafted weapons (listed above), Potions of Cure Moderate Wounds
, and Bull's Strength
Str 17, Dex 13, Con 14, Int 10, Wis 8, Cha 12
SQ Totem Dragon
: The Green Dragon Shaman has chosen the Green Dragon as his totem, which makes his breath weapon a cone of acid, and adds Bluff, Hide, and Move Silently to his list of class skills.
: At 2nd and again at 8th level, the Green Dragon Shaman gained a bonus Skill Focus feat that must be applied to one of the class skills added by the totem dragon type.
: The Green Dragon Shaman can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).
: Immunity to Paralysis and Sleep, as well as the fightful presence of dragons.
: The Green Dragon Shaman has gained a +1 natural armor bonus.
: The Green Dragon Shaman is immune to acid.
Dodge, Dragoncrafter, Intimidating Strike, Mobility, Power Attack, Skill Focus (Bluff)*, Skill Focus (Hide)*
Appraise +0 (+2 armor or weapons), Bluff +9, Craft (Armorsmithing) +8, Craft (Weaponsmithing) +13, Diplomacy +3, Disguise +1 (+3 acting), Hide +3, Intimidate +12, Knowledge (Arcana) +2, Listen -1, Spot -1
combat gear plus Ring of Protection +1
, Amulet of Natural Armor +1
, Cloak of Resistance +1
, Dust of Tracelessness
, 14 gp.
Draconic Aura +3
: Can project an aura as a swift action, affecting all allies within 30' with line of effect to him, unless otherwise noted. Auras remain in effect until the use of a free action to stop them, or until another aura is activated - an aura can be active at all times. The Green Dragon Shaman knows all of the following auras:
Energy Shield: Any creature striking the shaman or an ally with a natural attack or a non-reach weapon is dealt 6 points of acid damage.
Power: +3 bonus on melee damage rolls.
Presence: +3 bonus on Bluff, Diplomacy, and Intimidate checks.
Resistance: 15 Acid Resistance.
Senses: +3 bonus on Listen and Spot checks, and Initiative checks.
Toughness: DR 3/magic.
Vigor: Fast Healing 3, but only affects characters at or below one-half their full normal hit points.
Breath Weapon: 5d6 Acid Damage, 15' cone, Reflex DC 17 for half damage. Once the Green Dragon Shaman uses his breath weapon, he must waid 1d4 rounds to use it again.
Touch of Vitality: Heal by touch, up to 20 hit points per day, and can choose to divide this healing among multiple receipients, and the Green Dragon Shaman doesn't have to use it all up in one use. This is a standard action.
Weight 190 lbs.;
Hair Black short;
Eyes Emerald Green;
Patron Deity Green Dragons,