Green Dragon Shaman (Dagger Guild)
Male Human Dragon Shaman 10
LE Medium Humanoid
Init +1;
Senses Listen -1, Spot -1
Languages Common
AC 20 (Dex,
+1 Dragoncrafted (bronze) Hide Armor,
+1 Dragoncrafted (gold) Light Shield), flat-footed 19, touch 12
hp 79 (10 HD)
Immune Acid, Frightful Presence (Dragons), Paralysis, Sleep
Resist 5 Fire (from gold dragoncrafted shield), 5 Electricity (from bronze dragoncrafted hide)
Fort +10,
Ref +5,
Will +7
Speed 30-ft.
Melee +11 Mwk Dragoncrafted (Bronze) Morningstar (1d8+3 plus 1 electricity)
+11 Mwk Dragoncrafted (Silver) Spear (1d6+3 plus 1 cold)
+11 Mwk Dragoncrafted (Gold) Dagger (1d4+3 plus 1 fire)
Ranged +9 Mwk Dragoncrafted (Silver) Spear (1d6+3 plus 1 cold)
+9 Mwk Dragoncrafted (Gold) Dagger (1d4+3 plus 1 fire)
Base Atk +7;
Grp +10
Atk Options Breath Weapon, Draconic Aura +3, Power Attack, Intimidating Strike
Def Options Draconic Aura +3, Dodge
Special Actions Draconic Aura +3
Combat gear Mwk Dragoncrafted weapons (listed above), Potions of
Cure Moderate Wounds, and
Bull's Strength.
Abilities Str 17, Dex 13, Con 14, Int 10, Wis 8, Cha 12
SQ Totem Dragon: The Green Dragon Shaman has chosen the Green Dragon as his totem, which makes his breath weapon a cone of acid, and adds Bluff, Hide, and Move Silently to his list of class skills.
Skill Focus: At 2nd and again at 8th level, the Green Dragon Shaman gained a bonus Skill Focus feat that must be applied to one of the class skills added by the totem dragon type.
Draconic Adaption: The Green Dragon Shaman can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).
Draconic Resolve: Immunity to Paralysis and Sleep, as well as the fightful presence of dragons.
Natural Armor: The Green Dragon Shaman has gained a +1 natural armor bonus.
Energy Immunity: The Green Dragon Shaman is immune to acid.
Feats Dodge, Dragoncrafter, Intimidating Strike, Mobility, Power Attack, Skill Focus (Bluff)*, Skill Focus (Hide)*
Skills Appraise +0 (+2 armor or weapons), Bluff +9, Craft (Armorsmithing) +8, Craft (Weaponsmithing) +13, Diplomacy +3, Disguise +1 (+3 acting), Hide +3, Intimidate +12, Knowledge (Arcana) +2, Listen -1, Spot -1
Possessions combat gear plus
Ring of Protection +1,
Amulet of Natural Armor +1,
Cloak of Resistance +1,
Dust of Tracelessness, 14 gp.
Draconic Aura +3: Can project an aura as a swift action, affecting all allies within 30' with line of effect to him, unless otherwise noted. Auras remain in effect until the use of a free action to stop them, or until another aura is activated - an aura can be active at all times. The Green Dragon Shaman knows all of the following auras:
Energy Shield: Any creature striking the shaman or an ally with a natural attack or a non-reach weapon is dealt 6 points of acid damage.
Power: +3 bonus on melee damage rolls.
Presence: +3 bonus on Bluff, Diplomacy, and Intimidate checks.
Resistance: 15 Acid Resistance.
Senses: +3 bonus on Listen and Spot checks, and Initiative checks.
Toughness: DR 3/magic.
Vigor: Fast Healing 3, but only affects characters at or below one-half their full normal hit points.
Breath Weapon: 5d6 Acid Damage, 15' cone, Reflex DC 17 for half damage. Once the Green Dragon Shaman uses his breath weapon, he must waid 1d4 rounds to use it again.
Touch of Vitality: Heal by touch, up to 20 hit points per day, and can choose to divide this healing among multiple receipients, and the Green Dragon Shaman doesn't have to use it all up in one use. This is a standard action.
Height 6'0;
Weight 190 lbs.;
Hair Black short;
Skin Dark;
Eyes Emerald Green;
Age 30;
Patron Deity Green Dragons,