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Dune Reaver

Dune Reaver
N Medium Vermin
Init +7; Senses Tremorsense 60 ft.; Listen +5, Spot +5

AC 18 (+5 natural, +3 Dex)
hp 50 (6 HD)
Fort +5, Ref +8, Will +2
Speed 30 ft.; Burrow 10 ft.
Melee Bite +6 (1d8+2)
Ranged Acid Spray +6 (1d6 acid plus blindness)
Base Atk +3; Grp +5

Abilities Str 14, Dex 16, Con 16, Int 1, Wis 12, Cha 10
Feats Ability Focus (Acid Spray), Improved Initiative, Weapon Focus (Bite)
Skills , Hide +7, Jump +10*, Listen +5, Move Silently +7, Spot +5
Acid Spray (Ex): The dune reaver can spray acid into the eyes of an opponent up to 30 feet away three times per day. If the dune reaver succeeds on a ranged touch attack, the target takes 1d6 acid damage and must make a Fortitude save (DC 15) or be blinded for 1d4 minutes.

*Dune Reavers have a +4 racial bonus on jump checks.
Height 5 feet long; Weight 200 lbs.; Hair None; Skin Tan/Brown;

CR 3

Encounter Treasure

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Race keywords: Dune Reaver
Class keywords:
Sourcebooks: Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster


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