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Bathhouse Madam (Dagger Guild)

Female Human Healer 9
NG Medium Humanoid
Init -1; Senses Listen +5, Spot +5
Languages Common, Elven

AC 14 (Ring of Protection +1, Amulet of Natural Armor +1, +1 Leather Armor), Flat-footed 14, Touch 10
hp 44 (9 HD)
Fort +7, Ref +3, Will +12
Speed 30-ft.
Melee Mwk Club +3 (1d6-2) (walking stick)
Base Atk +4; Grp +2
Atk Options Spells
Def Options Spells
Special Actions Spontaneous casting of Cure spells due to Spontaneous Healer feat
Combat gear Potion of Shield of Faith +2,
Spells prepared Healer, CL 9th (DC 15 + spell level)
5th (4/day) -- break enchantment, revivify, sanctuary, mass*, true seeing
4th (5/day) -- death ward, freedom of movement, panacea (x2), positive energy aura*
3rd (6/day) -- create food and water (x2), neutralize poison, remove poison, restoration, vigor, mass lesser*
2nd (6/day) -- calm emotions, close wounds*, delay poison, healing lorecall*, lesser restoration, summon elysian thrush*
1st (8/day) -- bless water, delay disease*, healthful rest* (x2), protection from evil, sanctuary, speak with animals (x2)
0 (6/day) -- create water, detect poison, light, mending, purify food and drink (x2).
* Please note, I took the advice of the Spell Compendium and added spells to the Healer spell list "concerned with healing, removing affliction, providing protections, and providing for needs. In particular, add higher-level versions of spells the healer can already cast, such as mass restoration." (Spell Compendium, p3).

Abilities Str 7, Dex 9, Con 11, Int 14, Wis 20, Cha 15
Feats Augment Healing, Craft Wand, Craft Wondrous Item, Leadership, Skill Focus (Heal) [bonus], Spontaneous Healer
Skills Appraise +2 (+4 Alchemical items), Bluff +7, Craft (alchemy) +14, Diplomacy +18, Disguise +2 (+4 acting), Heal +20, Intimidate +4, Knowledge (religion) +4, Listen +5, Profession (Bathhouse Keeper) +17, Sense Motive +17, Spot +5
Possessions combat gear plus Periapt of Wisdom +2, Ring of Protection +1, Amulet of Natural Armor +1, +1 Leather Armor, Cloak of Resistance +1, 5 gp, 8 pp, and also has 1400 gp worth of scrolls and her special healing and restorative bath oils and potions. She also has access to a decanter of endless water which she uses to keep the bath house waters clean and fresh.
Healing Hands: The Madam adds her Charisma bonus to all Conjuration (healing) spells that cure hit point damage (+3).
Bonus Feat: The Madam gained Skill Focus (Heal) at second level.
Cleansing: The Madam can cleanse (as per a remove spell) each of the following conditions (once/day each): Paralysis, Disease, Fear, Poison and Blindness.
Effortless Healing: The Madam does not provoke attacks of opportunity for casting spells of the (healing) subschool.
Unicorn Companion: The Madam can call her celestial unicorn companion once/day.
Height 5' 4"; Weight 140 lbs.; Hair Greying Red; Skin Freckled; Eyes Green; Age 41; Patron Deity Lastai,

CR 9

Encounter Treasure

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Race keywords: Human
Class keywords: Healer
Sourcebooks: Book of Exalted Deeds, Complete Divine, Dungeon Master's Guide, Miniatures Handbook, Player's Handbook, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster

 

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