Half-Elf Bathhouse Tender
Male Half-Elf Healer 1
CG Medium Humanoid
Init +1;
Senses Low-light vision 30'; Listen +3, Spot +3
Languages Common, Elven, Gnome
AC 11 (Dex), touch 11, flat-footed 10
hp 8 (1 HD)
Immune sleep
Fort +2,
Ref +1,
Will +4
+2 vs enchantment
Speed 30 ft
Melee Quarterstaff +1 (1d6)
Base Atk +0;
Grp +0
Combat gear Potions of Shield of Faith +2, Mage Armor, and Invisibility.
Spells prepared Healer Spells (CL 1st, DC 12 + spell level)
1st (4/day) --
cure light wounds, delay disease*, sanctuary, speak with animals.
0 (4/day) --
create water, cure minor wounds (x2)
, purify food and drink.
* Please note, I took the advice of the Spell Compendium and added spells to the Healer spell list "concerned with healing, removing affliction, providing protections, and providing for needs. In particular, add higher-level versions of spells the healer can already cast, such as mass restoration." (Spell Compendium, p3).
Abilities Str 10, Dex 12, Con 10, Int 12, Wis 15, Cha 14
SQ Half-Elf Traits: Immune to
sleep, +2 saves vs enchantments, Low-light vision, racial skill bonuses (included above), Elven blood.
Feats Augment Healing
Skills Bluff +3, Diplomacy +8, Gather Information +4, Handle Animal +6, Heal +6, Knowledge (nature) +2, Listen +3, Profession (bath house tender) +3, Search +2, Sense Motive +6, Spot +3
Possessions combat gear plus Wand of delay poison (5 charges) (450 gp), and 50 gp in scrolls of 0-level or 1st-level healer spells.
Healing Hands: A healer adds his charisma bonus to every conjuration (healing) spell they cast (in this case, +2).
Height 5' 4;
Weight 145 lbs.;
Hair Black;
Skin Pale;
Age 25;
Patron Deity Lastai,