Half-Elf Bathhouse Tender
Male Half-Elf Healer 1
CG Medium Humanoid
Low-light vision 30'; Listen +3, Spot +3
Common, Elven, Gnome
11 (Dex), touch 11, flat-footed 10
8 (1 HD)
+2 vs enchantment
Quarterstaff +1 (1d6)
Potions of Shield of Faith +2, Mage Armor, and Invisibility.
Healer Spells (CL 1st, DC 12 + spell level)
1st (4/day) -- cure light wounds, delay disease*, sanctuary, speak with animals
0 (4/day) -- create water, cure minor wounds
(x2), purify food and drink
* Please note, I took the advice of the Spell Compendium and added spells to the Healer spell list "concerned with healing, removing affliction, providing protections, and providing for needs. In particular, add higher-level versions of spells the healer can already cast, such as mass restoration." (Spell Compendium, p3).
Str 10, Dex 12, Con 10, Int 12, Wis 15, Cha 14
SQ Half-Elf Traits
: Immune to sleep
, +2 saves vs enchantments, Low-light vision, racial skill bonuses (included above), Elven blood.
Bluff +3, Diplomacy +8, Gather Information +4, Handle Animal +6, Heal +6, Knowledge (nature) +2, Listen +3, Profession (bath house tender) +3, Search +2, Sense Motive +6, Spot +3
combat gear plus Wand of delay poison (5 charges) (450 gp), and 50 gp in scrolls of 0-level or 1st-level healer spells.
: A healer adds his charisma bonus to every conjuration (healing) spell they cast (in this case, +2).