Knight of the Scarred Shield Initiate (Dagger Guild)
Male Human Knight 1
LN Medium Humanoid
Init +0;
Senses Listen -1, Spot -1
Languages Common, Dwarven
AC 15 (mwk chain shirt, mwk buckler), Touch 10, Flat-footed 15
hp 14 (1 HD)
Fort +2,
Ref 0,
Will +1
+1 Will vs target of Fighting Challenge
Speed 30 feet
Melee mwk bastard sword, one-handed +4 (1d10+2) or
mwk bastard sword, two-handed +3 (1d10+3)
Ranged longbow +1 (1d8)
Base Atk +1;
Grp +3
Special Actions Knight's Challenge
Combat gear potion of
cure light wounds
Abilities Str 15, Dex 10, Con 14, Int 13, Wis 8, Cha 12
SQ Knight's Code
Feats Exotic Weapon Proficiency (Bastard Sword), Improved Buckler Defense
Skills Bluff +3, Handle Animal +5, Intimidate +5, Listen -1, Ride +4, Spot -1
Possessions combat gear plus 2 pp, 5 gp.
Knight's Challenge: 1/day;
Fighting Challenge +1: As a swift action, issue challenge against target with an Intelligence of 5 or greater, which has some sort of language, and a CR greater than or equal to 1/4. Knight then gains a +1 morale bonus on Will saves and a +1 morale bonus on attack rolls and damage rolls against the target of this ability. If the chosen foe reduces the knight to 0 or less hit points, he loses two uses of the knight's challenge ability for the day. The Fighting Challenge lasts 6 rounds.
Knight's Code: Gains no bonus for flanking (still grants it to others) - can choose to use the bonus, but that counts as breaking the code; never strikes a flat-footed opponent; never deals lethal damage against an unarmed foe.
Height 6' 0;
Weight 190 lbs.;
Hair Shaved short;
Skin Tanned;
Eyes Blue;
Age 20;
Patron Deity St. Cuthbert,