Knight of the Scarred Shield Initiate (Dagger Guild)
Male Human Knight 1
LN Medium Humanoid
Listen -1, Spot -1
15 (mwk chain shirt, mwk buckler), Touch 10, Flat-footed 15
14 (1 HD)
+1 Will vs target of Fighting Challenge
mwk bastard sword, one-handed +4 (1d10+2) or
mwk bastard sword, two-handed +3 (1d10+3)Ranged
longbow +1 (1d8)
potion of cure light wounds
Str 15, Dex 10, Con 14, Int 13, Wis 8, Cha 12
Exotic Weapon Proficiency (Bastard Sword), Improved Buckler Defense
Bluff +3, Handle Animal +5, Intimidate +5, Listen -1, Ride +4, Spot -1
combat gear plus 2 pp, 5 gp.
: 1/day; Fighting Challenge +1
: As a swift action, issue challenge against target with an Intelligence of 5 or greater, which has some sort of language, and a CR greater than or equal to 1/4. Knight then gains a +1 morale bonus on Will saves and a +1 morale bonus on attack rolls and damage rolls against the target of this ability. If the chosen foe reduces the knight to 0 or less hit points, he loses two uses of the knight's challenge ability for the day. The Fighting Challenge lasts 6 rounds.
: Gains no bonus for flanking (still grants it to others) - can choose to use the bonus, but that counts as breaking the code; never strikes a flat-footed opponent; never deals lethal damage against an unarmed foe.