Young Knight of the Scarred Shield (Dagger Guild)
Male Human Knight 3
LN Medium Humanoid
Listen -1, Spot -1
17 (Mwk Breastplate, +1 Buckler
), Touch 10, Flat-footed 17
31 (3 HD)
+1 Will vs target of Fighting Challenge
Mwk Bastard Sword, one-handed +7 (1d10+2) or Mwk Bastard Sword, two-handed +6 (1d10+3)Ranged
Mwk Mighty Composite Longbow [+2 Str] +4 (1d8+2)
Potion of cure light wounds
(x2), Oil of magic weapon
Str 15, Dex 10, Con 14, Int 13, Wis 8, Cha 12
SQ Knight's Code
Exotic Weapon Proficiency (Bastard Sword), Improved Buckler Defense, Mounted Combat, Weapon Focus (Bastard Sword)
Bluff +3, Handle Animal +7, Intimidate +7, Knowledge (nobility and royalty) +2, Listen -1, Ride +8, Spot -1
combat gear plus 2 pp, 5 gp.
: Gains no bonus for flanking (still grants it to others) - can choose to use the bonus, but that counts as breaking the code; never strikes a flat-footed opponent; never deals lethal damage against an unarmed foe.
: 2/day; Fighting Challenge +1
: As a swift action, issue challenge against target with an Intelligence of 5 or greater, which has some sort of language, and a CR greater than or equal to 1. Knight then gains a +1 morale bonus on Will saves and a +1 morale bonus on attack rolls and damage rolls against the target of this ability. If the chosen foe reduces the knight to 0 or less hit points, he loses two uses of the knight's challenge ability for the day. The Fighting Challenge lasts 6 rounds.
: Gained bonus feat (Mounted Combat).
: During his action, the Knight can designate a single opponent as the target of this ability. His shield bonus against that foe increases by 1.
Bulwark of Defense
: An opponent that begins its turn in the knight's threatened area treats all the squares the knight threatens as difficult terrain.