Spiked Chain Fighter (Dagger Guild)
Female Human Fighter 8
LE Medium Humanoid
Init +3;
Senses Listen +5, Spot +5
Languages Common, Dwarven
AC 19 (Dex,
+1 Mithral Breastplate), Flat-footed 16, Touch 13
hp 80 (8 HD)
Fort +9,
Ref +6,
Will +3
Speed 30 feet
Melee +1 Spiked Chain +14/+9 (2d4+3)
Space/Reach 10' Reach with
+1 Spiked Chain
Base Atk +8;
Grp +9
Atk Options Combat Reflexes, Improved Disarm, Improved Trip
Def Options Combat Expertise
Combat gear Potions of
cure moderate wounds (x2),
cat's grace,
shield of faith (+2),
haste, and
barkskin (+2)
Abilities Str 12, Dex 17, Con 14, Int 13, Wis 10, Cha 8
Feats Combat Expertise, Combat Reflexes, Exotic Weapon Proficiency (Spiked Chain), Greater Weapon Focus (Spiked Chain), Improved Disarm, Improved Toughness, Improved Trip, Weapon Finesse, Weapon Focus (Spiked Chain), Weapon Specialization (Spiked Chain)
Skills Intimidate +10, Jump +10, Listen +5, Ride +5, Spot +5
Possessions combat gear plus
Cloak of Resistance +1, 50 pp, 30 gp (in equipment more specialized per target of the Hit Squad - ie: potions of
resist energy of the type the PC sorcerer likes to fling around)
Height 5' 7;
Weight 155 lbs.;
Hair Long, braided;
Skin Dark;
Age 29;
Patron Deity Hextor,