Female Grey Elf Warmage2/Fighter1
CG Medium-Sized Humanoid (Elf)
Low-Light Vision; Listen +1, Spot +2
Common, Draconic, Elven, Orc, and Sylvan
18 (+5 armor, +1 shield, +2 Dex), flat-footed 16, touch 12
18 (2 HD)
Immunity to magic sleep effects
+2 racial bonus against enchantment spells/effects
Longbow +5 ranged (1d8/19-20) or Shortspear +4 ranged (1d6/x3)Melee
Shortspear +2 melee (1d6/x3)
Point-Blank Shot, Spells
Light Shield, 5 Shortspears, +1 mithral chain shirt, Efficient quiver, 2 Potions of cure light wounds
0: Acid Splash, Disrupt Undead, Light, Ray of Frost; 1:Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Lesser Orb of Acid, Lesser Orb of Cold, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound, Shocking Grasp, True Strike.
Str 10, Dex 14, Con 10, Int 16, Wis 8, Cha 16
Elf traits; Armored Mage (light) (Ex) - You may wear light armor and light shields with no chance of arcane spell failure
Point Blank Shot, Precise Shot, Weapon Focus (Longbow)
Climb +0, Concentration +5, Gather Information +4, Handle Animal +4, Intimidate +9, Jump +0, Know. (Arcana) +8, Know. (History) +8, Listen +1, Search +5, Spellcraft +8, Spot +2, Swim -1
combat gear plus 60 Arrows, Backpack, Bedroll, Map or Scroll Case, Explorer's Outfit, Flint and Steel, Longbow, Belt Pouch, 50 Ft.of Silk Rope, Light Shield, 5 Sunrods, 18 Shortspear, +1 mithral chain shirt, Waterskin (Filled), Whetstone, Efficient quiver, 4 Potions of cure light wounds.
Warmage Edge +3 (Ex): Whenever you cast a spell that deals hit point damage, you add you Intelligence modifier (if any) to the amount of total damage dealt.
Creamy and fair;