Human Tattooed Monk
Male Human Monk 4/Tattooed Monk 10
LN Medium Humanoid
Listen +7, Spot +7
Common, Dwarven, Goblin
22, touch 19, flat-footed 19
109 (14 HD); DR 10/Magic, heal 20 hp/day
Poison, Non-magical diseases;
evasion, still mind (+2 vs Enchantments)
unarmed strike (x2) +13/+8 (2d6+4)
mwk kama (x2) +13/+8 (1d6+4)Ranged
10 shuriken +13/+8 (1d2+4; RI 10-ft)
flurry of blows, ki
Str 19, Dex 17, Con 14, Int 14, Wis 18, Cha 14
slow fall 20-ft, magic tattoos
Combat Reflexes, Flying Kick, Pain Touch, Power Attack, Stunning Fist, Two-Weapon Fighting, Weapon Focus (unarmed strike)
Balance +12, Bluff +12, Climb +9, Diplomacy +14, Escape Artist +6, Gather Information +6, Heal +9, Jump +14, Knowledge (religion) +14, Listen +7, Move Silently +10, Sense Motive +10, Spot +7, Tumble +16
Possessions belt of giant strength +6, bracers of armor +3, boots of the winterlands, hat of disguise
Crab, Crane, Nightingale, Phoenix, White Mask
Crab: A character with this tattoo gains damage reduction 2/magic for each tattoo he possesses (total 10/magic).
Crane: A monk with this tattoo gains immunity to nonmagical diseases (1st tattoo), immunity to poison (2nd tattoo), and he no longer takes ability score penalties for aging, and he cannot be magically aged (3rd tattoo). Bonuses still accrue, and the tattooed monk still dies of old age when his time is up.
Nightingale: A character with this tattoo can heal wounds, either his own or others'. He can heal a number of hit points of damage equal to twice his current class level each day, and he can spread this healing out among several uses.
Phoenix: A character with this tattoo gains spell resistance equal to his class level + 15 (25 total).
White Mask: A character with this tattoo is immune to detect thoughts, detect lies, and any attempt to magically discern his alignment. He gains a +10 bonus on all Bluff checks.
Weight 140 lbs.;